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I'm creating PBR Textures and 3D models since 2018 and sharing them for free

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Re: I'm creating PBR Textures and 3D models since 2018 and sharing them for free

#72
Slightly (?) on topic: I'm looking for some collaborators for an opensource project using Babylon.js (where PBR textures could also be helpful): https://github.com/r-follador/CubeTrek_Babylon

It's a GPS track visualization web app for outdoor sports; any help would be appreciated (see here for the hosted app: https://cubetrek.com)

Re: I'm creating PBR Textures and 3D models since 2018 and sharing them for free

#75

Is there any software meant for casual users for displaying and walking around these objects? I'd love to have some sort of VR room with the simplicity of "The Sims" where I could add these, plus perhaps some connections to the rest of the internet. A fake TV that displays the frontpage of HN or a 24-hour Twitch feed. A radio object that can play Spotify streams, with 3D audio enabled.

I've considered something like this for years. A simple, casual, social space to just decorate, hang out, do basic stuff like what you outline. I think there's a lot of potential there! Not so much money though, I imagine...

Re: I'm creating PBR Textures and 3D models since 2018 and sharing them for free

#77
post #75

Is there any software meant for casual users for displaying and walking around these objects? I'd love to have some sort of VR room with the simplicity of "The Sims" where I could add these, plus perhaps some connections to the rest of the internet. A fake TV that displays the frontpage of HN or a 24-hour Twitch feed. A radio object that can play Spotify streams, with 3D audio enabled.

I've considered something like this for years. A simple, casual, social space to just decorate, hang out, do basic stuff like what you outline. I think there's a lot of potential there! Not so much money though, I imagine...

Second Life is still a thing, or OpenSimulator if you really do want to do it all yourself :)

FWIW, SL is finalizing the addition of PBR textures now and may go further WRT scene imports.

Re: I'm creating PBR Textures and 3D models since 2018 and sharing them for free

#78

This is great! I added the link to my list of free game dev resources: https://github.com/aaron9000/c-game-resources Is there a tool you used to create these materials that you would recommend?

Thanks. Substance Designer, Substance Painter, Metashape, Blender, Marmoset. We are mainly using these softwares. For the atlases we are using Details Capture from VFX Grace

Would you be willing to consider sharing the substance source files on your site as well? I've been learning material design off and on for a while now and the ability to learn from and modify them would be cool, but obviously not required if that's too much effort or just not something you'd want to share. Either way, thanks a lot for the resource, stuff like this always gets me excited!

Re: I'm creating PBR Textures and 3D models since 2018 and sharing them for free

#79
post #75

Earlier quoted context omitted.

I've considered something like this for years. A simple, casual, social space to just decorate, hang out, do basic stuff like what you outline. I think there's a lot of potential there! Not so much money though, I imagine...

Second Life is still a thing, or OpenSimulator if you really do want to do it all yourself :) FWIW, SL is finalizing the addition of PBR textures now and may go further WRT scene imports.

I know one shouldn't judge an entire community like this, but every interaction I've had with SL has been... strange, to put it lightly. Still, I have a lot of respect for those devs and their commitment to the game

OpenSimulator looks like a cool idea too!

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