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Equinox.space

equinox.space

451–460 of 464 posts

Re: Equinox.space

#452
I have never seen a ThreeJS project as polished as this one. Everything was spot on! Pacing of the storytelling, difficulty of the puzzles, art style, synchronization of audio to events in the game... everything was just so good. As other commenters have noted, I do hope you move from corporate advertisements into game development! (No judgment on corporate advertisements from me, it's just that I would love to play games made by you.)

Re: Equinox.space

#453
post #189
post #2

Author here. Happy to answer any questions! Some background info on the project: https://littleworkshop.fr/projects/equinox/

Running firefox + linux. Mouse works fine in mouse only mode, in gamer/keyboard+mouse, the mouse is out of control. Often, moving the mouse in any direction, moves the mouse continuously left (for example). Other times, the tiniest twitch moves the screen in crazy flying loops. Tried the speed setting down to 10, barely made a difference. Not sure if other FF users are experiencing the same thing? edit: Just finished…

Tried it on firefox on linux and windows, both work good in gamer mode.

Re: Equinox.space

#454
post #332

This is amazing. The movement is very similar to movements in VR worlds. Would be awesome to integrate with the VR web apis to play this on an oculus as well.

Thanks. I guess a potential issue would be rendering the outlines because it's implemented with post-processing and I'm not sure how it would look in VR.

[deleted]

Re: Equinox.space

#455

Earlier quoted context omitted.

Just looks like most cel shading games except you don't need shadows, complex details and everything has been run through a soft glower. Reminds me of old flash games, just with high resolutions.

Art direction > technical prowess.

The art direction is non-existant here. I think people are just liking the technical smoothness of it but it uses a 3D library for that?

Re: Equinox.space

#456
Did anybody find a credit for the vending machine? I was hoping there was one somewhere, or another easter egg, but I couldn't find one. Regardless, great job. I was captivated through multiple play throughs. Reminds me of another short game called Xibalba[^1] that I enjoyed just as much.

Makes me want to give Bevy another spin and try doing a short story-driven FPS as well.

p.s. it's impressive that this was written in THREE.basic, judging by the cockpit monitors. :)

[^1]: https://news.ycombinator.com/item?id=8098464

Re: Equinox.space

#457
post #417
post #200

Earlier quoted context omitted.

> It just occurred to me that it may be because I have my phone ringer set to silent. That is indeed what caused it, which is not great as I don't want notifications to be making noise. I'm pretty sure that's the way it should be, isn't it? Whenever I want something/anything/everything to not make noise on my phone, I set it to silent. It's been that way since the very first iphone I ever owned (I think it was the 4)…

I can still listen to music and videos, with sound, while the ringer side button is set to off.

Can you do that on webpages (which is what equinox.space is) without first pushing play or unmuting them? I know on youtube you have to unmute it first. I don't really go to any other music or video websites on my phone, so I'm not sure if they're all like that or not, but in my experience, webpages respect the ringer side button unless something is clicked to override it.

Re: Equinox.space

#458
post #164
post #119

Earlier quoted context omitted.

Love the project. How long did it take for you to conceive and launch? What tools or platforms would you recommend to use for anyone interested in a similar project? Thanks

It roughly took 5-6 months in total over a span of 1-2 years (we paused development several times to work on client projects). I recommend diving into Three.js (or other WebGL libraries), and learning Blender or similar to create your own 3D scenes.

Thank you!

Re: Equinox.space

#459

This is amazing! The visual style is stunning. This actually comes very close to a style of game I've wanted to exist for a long time. The premise being this: You're on a ship going between destinations, but there's no light-speed shortcut, or jump-cut to the destination. Instead, you have to maintain the ship for the entire duration of the journey. Making sacrifices in power and computing ability to resolve problems…

FTL: Faster Than Light is sort of similar to your premise but the style is very different - it's a roguelike RTS. https://subsetgames.com/ftl.html > In FTL you experience the atmosphere of running a spaceship trying to save the galaxy. It's a dangerous mission, with every encounter presenting a unique challenge with multiple solutions. > What will you do if a heavy missile barrage shuts down your shields? > - Reroute…

Warning, FTL can be addictive. It has a heavy luck dependence that makes you want to try again.

That said, the game mechanics are really well done and give you options for creative problem solving. For example your pilot increases the chance to evade missiles. Unless he is busy extinguishing a fire in another room. So instead you can open a door to space and power down your own oxygen supply. And use that power to charge a second weapon.

Re: Equinox.space

#460
post #457
post #417

Earlier quoted context omitted.

I can still listen to music and videos, with sound, while the ringer side button is set to off.

Can you do that on webpages (which is what equinox.space is) without first pushing play or unmuting them? I know on youtube you have to unmute it first. I don't really go to any other music or video websites on my phone, so I'm not sure if they're all like that or not, but in my experience, webpages respect the ringer side button unless something is clicked to override it.

Sure, within the website I have to unmute it and up my volume to hear anything, but it's still playing without me having to switch off the physical DND mode button on the side of the iphone. My phone remains in DND mode and I still have no audible notifications.
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