Author here. Happy to answer any questions! Some background info on the project: https://littleworkshop.fr/projects/equinox/
Equinox.space
411–420 of 464 posts
Re: Equinox.space
#412Re: Equinox.space
#413I am very much impressed by this project. The smoothly rendering on the browser, stunning graphics and captivating music create an immersive journey. And I always love to discover some Easter eggs. Bravo!
Thanks hackton. Really appreciate it! While creating Equinox, it frequently felt like we were working on tiny details that hardly anyone would notice. But ultimately I believe that immersion largely relies on the accumulation of all these small additions.
Re: Equinox.space
#414Re: Equinox.space
#415This is amazing! The visual style is stunning. This actually comes very close to a style of game I've wanted to exist for a long time. The premise being this: You're on a ship going between destinations, but there's no light-speed shortcut, or jump-cut to the destination. Instead, you have to maintain the ship for the entire duration of the journey. Making sacrifices in power and computing ability to resolve problems…
https://store.steampowered.com/app/1315980/Tin_Can/
You maintain an evacuation pod for as long as you can to survive the small journey (I think it can take as much as 30 minutes?) between the ship you're escaping and safety.
It's not perfect but it might scratch your itch.
Re: Equinox.space
#416Earlier quoted context omitted.
Sorry about that. Does it happen also on this three.js example? https://threejs.org/examples/?q=pointerlock#misc_controls_po... You can try to change the controls mode in the in-game menu (ESC key).
The threejs pointer demo works great. Here's what I'm seeing in game: https://i.imgur.com/YX2OqXz.mp4 Not sure if it matters, but I have multiple monitors
Re: Equinox.space
#417Earlier quoted context omitted.
I enjoyed it, but in Safari on iOS there was no sound at any point. I checked my device volume. I toggled the game option for sound on and off. It just occurred to me that it may be because I have my phone ringer set to silent. That is indeed what caused it, which is not great as I don't want notifications to be making noise. It also felt slightly too zoomed in (I even attempted to zoom out using my fingers).
> It just occurred to me that it may be because I have my phone ringer set to silent. That is indeed what caused it, which is not great as I don't want notifications to be making noise. I'm pretty sure that's the way it should be, isn't it? Whenever I want something/anything/everything to not make noise on my phone, I set it to silent. It's been that way since the very first iphone I ever owned (I think it was the 4)…
Re: Equinox.space
#418Earlier quoted context omitted.
If this is your idea of "isn't that detailed"... please make a full game that isn't that detailed. More detail would actually subtract from the experience. Keep it like this. This feels just right .
Why are so many users gushing over this games 3D environment? It's empty and cel shaded, it's about as normal as normal gets but people are eating it up left right and centre. It reminds me of standard indie games with cel shading.
Re: Equinox.space
#419Re: Equinox.space
#420Author here. Happy to answer any questions! Some background info on the project: https://littleworkshop.fr/projects/equinox/
Could you increase the range for the mouse sensitivity option? I'm finding that even maxing it out results in painfully slow look speed.