Equinox.space
321–330 of 464 posts
Re: Equinox.space
#322Re: Equinox.space
#323Re: Equinox.space
#324That's amazing! And it weights only 45 MiB! How did you achieve this? And most of it is sounds, what looks like. It's built with babylonjs?
Three.js. Why it weighs only 45mb: the 3D environment isn’t that detailed, and we use Draco compression on the model files which has huge benefits in terms of file size. In addition, the art style requires few textures, and we use KTX2 compression. The audio files are indeed the largest assets.
Looks great with minimum textures :)
Great job!
Re: Equinox.space
#325Author here. Happy to answer any questions! Some background info on the project: https://littleworkshop.fr/projects/equinox/
Re: Equinox.space
#326Re: Equinox.space
#327Re: Equinox.space
#328Re: Equinox.space
#329very cool! it delayed me getting out of bed for 15 minutes. worked great on android phone. great atmosphere music graphics and sense of humour. is 3js the only technology you all used to make this?
Thanks for the feedback! We used the Three.js WebGL library and a custom-built game engine for the various interactions, pathfinding and game logic. We modeled the scenes in Blender and SideFX Houdini, and also baked lightmaps with Blender.
I was impressed that it is present there. I would expect camer to fly directly to target location.