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Equinox.space

equinox.space

71–80 of 464 posts

Re: Equinox.space

#71

This is amazing! The visual style is stunning. This actually comes very close to a style of game I've wanted to exist for a long time. The premise being this: You're on a ship going between destinations, but there's no light-speed shortcut, or jump-cut to the destination. Instead, you have to maintain the ship for the entire duration of the journey. Making sacrifices in power and computing ability to resolve problems…

This game reminds me of the 90's FMV game Mission Critical [1]

[1] https://en.wikipedia.org/wiki/Mission_Critical_(video_game)

Re: Equinox.space

#75
post #11

At breakfast so I can't play right now, but those are some buttery-smooth animations on a new Android running Firefox. Nice work.

The only thing I'm seeing is a spinning globe on FF for Android. Smooth, but I guess I'm missing something...

That was also the case for me (FF for Android), and I eventually found that I have WebGl disabled by default. Everything worked as expected after I resumed. FF animations run quite smoothly. Good work for developers.

Re: Equinox.space

#78
post #2

Author here. Happy to answer any questions! Some background info on the project: https://littleworkshop.fr/projects/equinox/

Ah, you also did the Transmit 3D truck for the Panic website. Nice work!

Re: Equinox.space

#79
post #52

Earlier quoted context omitted.

Could you put in an invert mouse Y-axis for us old farts?

What do you mean? I move the mouse (well trackpoint) up, and I see the ceiling, same with the trackpad

Some people are more comfortable with mouse inversion, that is also my case; I read years ago somewhere that it is subjective and depends on how we "see" the scene in our brain, like 1st person or projected 3rd person (or something similar, don't take my words to the letter) anyway the number of people that would find games without mouse inversion next to unplayable is very high, therefore adding the option makes sense, and many games in fact have it.

Re: Equinox.space

#80
post #62

Earlier quoted context omitted.

In a plane you pull back on the joystick to go up.

I played 3D games back in the days of Quake and Duke Nukem 3D and have never had a "move mouse down and view goes up" Joystick sure, but the last joystick I had was a 15 pin DIN

Here's the `invert mouse` setting from Quake2[1], though, I know for certain that Duke3D and Doom had the same option. I feel like every FPS I've ever played has had it as an option.

Now, to be judgemental, anyone who enables the invert option is an obvious psychopath. Although, to be fair, everyone thinks I'm a psychopath for using Mouse2 for Forward.

[1] http://www.quake2.com/kko/menu/options.jpg

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