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Equinox.space

equinox.space

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Re: Equinox.space

#222
post #190

Earlier quoted context omitted.

Doom didn't, since it didn't support looking up and down.

"Shearing" was added for up-down look in Heretic, for the non-Doom engine descendants Duke Nukem 3D and Rise of The Triad supported it as well. I don't remember if it could be bound to mouse movement in any of these games.

They were bound to keys for the DOS versions from memory. Forget when the mouse look was supported but the view was highly distorted so mostly useless until later ports enabled proper 3d rendering.

Re: Equinox.space

#225
post #87

Earlier quoted context omitted.

Some people are more comfortable with mouse inversion, that is also my case; I read years ago somewhere that it is subjective and depends on how we "see" the scene in our brain, like 1st person or projected 3rd person (or something similar, don't take my words to the letter) anyway the number of people that would find games without mouse inversion next to unplayable is very high, therefore adding the option makes sen…

i always thought it was people of a certain age who required inversion (i include myself here) because the first 3d games were flight sims, so pulling back on stick/down goes up etc.

At least for me, I've always associated preferring mouse inversion with growing up handling BB guns. When you're lifting a rifle up, you are pulling back/contracting on the right arm. When aiming, to go up you nudge the right hand down, or nudge up to point down.

Re: Equinox.space

#228
post #2

Author here. Happy to answer any questions! Some background info on the project: https://littleworkshop.fr/projects/equinox/

Could you increase the range for the mouse sensitivity option? I'm finding that even maxing it out results in painfully slow look speed.

Same here! My mouse arm is getting a workout lifting and recentering 5 times per turn lol.
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