Equinox.space
221–230 of 464 posts
Re: Equinox.space
#222Earlier quoted context omitted.
Doom didn't, since it didn't support looking up and down.
"Shearing" was added for up-down look in Heretic, for the non-Doom engine descendants Duke Nukem 3D and Rise of The Triad supported it as well. I don't remember if it could be bound to mouse movement in any of these games.
Re: Equinox.space
#223Re: Equinox.space
#224Re: Equinox.space
#225Earlier quoted context omitted.
Some people are more comfortable with mouse inversion, that is also my case; I read years ago somewhere that it is subjective and depends on how we "see" the scene in our brain, like 1st person or projected 3rd person (or something similar, don't take my words to the letter) anyway the number of people that would find games without mouse inversion next to unplayable is very high, therefore adding the option makes sen…
i always thought it was people of a certain age who required inversion (i include myself here) because the first 3d games were flight sims, so pulling back on stick/down goes up etc.
Re: Equinox.space
#226Re: Equinox.space
#227Re: Equinox.space
#228Author here. Happy to answer any questions! Some background info on the project: https://littleworkshop.fr/projects/equinox/
Could you increase the range for the mouse sensitivity option? I'm finding that even maxing it out results in painfully slow look speed.