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Equinox.space

equinox.space

191–200 of 464 posts

Re: Equinox.space

#191

Earlier quoted context omitted.

Yeah it's not an age thing. My wife does the inverted thing whereas I do the correct way and we're basically the same age.

> do the correct way Careful, with that attitude you might not have a wife for long.

or friends!

everybody knows inverted is correct anyways.

Re: Equinox.space

#194
post #135

Earlier quoted context omitted.

On Linux/Chrome mouse look keeps snapping back. It's really frustrating and makes it unplayable for me

Sorry about that. Does it happen also on this three.js example? https://threejs.org/examples/?q=pointerlock#misc_controls_po... You can try to change the controls mode in the in-game menu (ESC key).

The threejs pointer demo works great. Here's what I'm seeing in game:

https://i.imgur.com/YX2OqXz.mp4

Not sure if it matters, but I have multiple monitors

Re: Equinox.space

#195
post #88
post #81

That's so good! I haven't played a computer game in ages. But the atmosphere here, the graphics, the sound captivated me from the beginning. And soon enough, I felt that desire again, to solve the next puzzle... just like the last time in the 90s... um... with Simon the Sorcerer. Thank you for that!

Wow thank you, this comment made my day. Really glad that our little project could make you experience that feeling again! Adventure games from the 90s definitely played their part as an inspiration for this.

If this was a demo for a full-fledged game, I would have bought the game immediately.

Re: Equinox.space

#198
That was so fun and cool. I found myself wanting more. I would kill for a Myst-style game with this setting and feel.

Re: Equinox.space

#199
Probably the most impressive browser-based game I've played in my 20+ years of being on the web. Hats off to the creators, very nicely done.

Parts of it gave me Metroid Prime vibes that I haven't felt since I was a kid.

Re: Equinox.space

#200
post #2

Author here. Happy to answer any questions! Some background info on the project: https://littleworkshop.fr/projects/equinox/

I enjoyed it, but in Safari on iOS there was no sound at any point. I checked my device volume. I toggled the game option for sound on and off. It just occurred to me that it may be because I have my phone ringer set to silent. That is indeed what caused it, which is not great as I don't want notifications to be making noise. It also felt slightly too zoomed in (I even attempted to zoom out using my fingers).

> It just occurred to me that it may be because I have my phone ringer set to silent. That is indeed what caused it, which is not great as I don't want notifications to be making noise.

I'm pretty sure that's the way it should be, isn't it? Whenever I want something/anything/everything to not make noise on my phone, I set it to silent. It's been that way since the very first iphone I ever owned (I think it was the 4).

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