One suggestion: add the option to invert the touch camera controls. It feels weird to rotate the world rather than the camera in a first person game, and I'm constantly rotating in the opposite direction than intended.
Equinox.space
21–30 of 464 posts
Re: Equinox.space
#22This is amazing! The visual style is stunning. This actually comes very close to a style of game I've wanted to exist for a long time. The premise being this: You're on a ship going between destinations, but there's no light-speed shortcut, or jump-cut to the destination. Instead, you have to maintain the ship for the entire duration of the journey. Making sacrifices in power and computing ability to resolve problems…
Just had a few seconds, A/D is strafing as I'd expect
Edit: ignore me! It's one of my plugins!
Re: Equinox.space
#23At breakfast so I can't play right now, but those are some buttery-smooth animations on a new Android running Firefox. Nice work.
The only thing I'm seeing is a spinning globe on FF for Android. Smooth, but I guess I'm missing something...
Can't find that damned access token though.
Re: Equinox.space
#24A finely crafted piece of art. Out of curiosity, do you plan to make this project open source? I'd be curious to learn about some the technical details.
Re: Equinox.space
#25Author here. Happy to answer any questions! Some background info on the project: https://littleworkshop.fr/projects/equinox/
Re: Equinox.space
#26Author here. Happy to answer any questions! Some background info on the project: https://littleworkshop.fr/projects/equinox/
Looks awesome, nice work. I have an unrelated question, on little workshop's website I can see a pétanque game that I couldn't find online. Is there a way to play this game or was it available only during an event?
Re: Equinox.space
#27Author here. Happy to answer any questions! Some background info on the project: https://littleworkshop.fr/projects/equinox/
Re: Equinox.space
#28Re: Equinox.space
#29This is amazing! The visual style is stunning. This actually comes very close to a style of game I've wanted to exist for a long time. The premise being this: You're on a ship going between destinations, but there's no light-speed shortcut, or jump-cut to the destination. Instead, you have to maintain the ship for the entire duration of the journey. Making sacrifices in power and computing ability to resolve problems…
Re: Equinox.space
#30Looks amazing, great work. One suggestion: add the option to invert the touch camera controls. It feels weird to rotate the world rather than the camera in a first person game, and I'm constantly rotating in the opposite direction than intended.