I think I love the idea - solve the problem of "you zoomed out too far, now wait for the server to load tiles for the continent you just asked to be rendered" - but I'm not sure what the use cases are where I need to know where West Bloomfield Township is in relationship to Waterford Charter Township (both suburbs of Detroit) but not what state they're in or even that the Great Lakes exist. I would like to see a lot…
Tiny World Map
61–70 of 94 posts
Re: Tiny World Map
#62Re: Tiny World Map
#63I think I love the idea - solve the problem of "you zoomed out too far, now wait for the server to load tiles for the continent you just asked to be rendered" - but I'm not sure what the use cases are where I need to know where West Bloomfield Township is in relationship to Waterford Charter Township (both suburbs of Detroit) but not what state they're in or even that the Great Lakes exist. I would like to see a lot…
Re: Tiny World Map
#64This will prioritise cities in large countries with smaller countries likely to have most if not all cities unavailable.
Should be a secondary filter that has the top X cities in each individual country, this should capture all major cities in smaller countries.
Re: Tiny World Map
#65This is cool, but the shorelines are very low detail. A few towns in the UK are off in the sea, meanwhile Greenland and Northern Canada are hogging all the vertices. It looks as though the Mercator projection is already being accounted for in the detail level, but it would be good to deprioritize unpopulated areas.
There also seem to be some bugs in this, just look at Hamburg, Germany...
Re: Tiny World Map
#66This is cool, but the shorelines are very low detail. A few towns in the UK are off in the sea, meanwhile Greenland and Northern Canada are hogging all the vertices. It looks as though the Mercator projection is already being accounted for in the detail level, but it would be good to deprioritize unpopulated areas.
There also seem to be some bugs in this, just look at Hamburg, Germany...
Re: Tiny World Map
#67I made the same (offline first, very small, vector based) but with a focus on i18n. So it's available in all languages of the United Nation (except Spanish because I just forgot, shame on me, could be made in a couple of hours). The name of the countries (and cities) are the official one declared at the UN. So, yeah, the official short version of UK is "United Kingdom of Great Britain and Northern Ireland". https://m…
Not sure if the star is supposed to indicate the biggest city or the capital, but if it's the latter, Tanzania has it wrong. The star is on Dar Es Salaam but the label over it says Dodoma, which is the name of the actual capital but it's more in the center of the country.
The capital positions are the only data that is not UN sourced nor from natural earth. I will fix that.
Re: Tiny World Map
#68This is cool, but the shorelines are very low detail. A few towns in the UK are off in the sea, meanwhile Greenland and Northern Canada are hogging all the vertices. It looks as though the Mercator projection is already being accounted for in the detail level, but it would be good to deprioritize unpopulated areas.
> A few towns in the UK are off in the sea And some, notably Manchester, are entirely absent.
Re: Tiny World Map
#69Earlier quoted context omitted.
That's nice, but quite buggy. "Cape town" appears in South Sudan, though the country is not named. Erythrea is also missing its name. And there are 2 Somalia blocks, with different colors. My own experience is that it's rather easy to draw a light map and deal with i18n. There are several open data sources and libraries. The hard problem is purely administrative. If you have data tied to most countries, there's certa…
> 2 Somalia blocks, with different colors The western one should be Somaliland, as you mention. The map seems to take the duck-typing approach to countries, rather than taking the official stance of any one country. There's Somaliland, Taiwan, Kosovo, Cyprus, Israel and Palestine, etc. No Northern Cyprus though.
Definitively, if you are making a map, your have to make geopolitical chooses. And yes, I have edited NE data to highlight the geopolitical choices that I think are the simplest to defend.