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Tiny World Map

github.com

21–30 of 94 posts

Re: Tiny World Map

#21
post #18

I made the same (offline first, very small, vector based) but with a focus on i18n. So it's available in all languages of the United Nation (except Spanish because I just forgot, shame on me, could be made in a couple of hours). The name of the countries (and cities) are the official one declared at the UN. So, yeah, the official short version of UK is "United Kingdom of Great Britain and Northern Ireland". https://m…

Fabulous.

I read your rail ads story with interest.

Great perspective.

素晴らしい視点でした from ja-JP

Re: Tiny World Map

#23
Interesting that some relatively recent changes of preferred names like Czech Republic->Czechia and Macedonia->North Macedonia are on there but not Turkey->Türkiye and East Timor->Timor-Leste.

Re: Tiny World Map

#24
post #21
post #18

I made the same (offline first, very small, vector based) but with a focus on i18n. So it's available in all languages of the United Nation (except Spanish because I just forgot, shame on me, could be made in a couple of hours). The name of the countries (and cities) are the official one declared at the UN. So, yeah, the official short version of UK is "United Kingdom of Great Britain and Northern Ireland". https://m…

Fabulous. I read your rail ads story with interest. Great perspective. 素晴らしい視点でした from ja-JP

Thank you very much. How lovely.

Re: Tiny World Map

#25
post #21
post #18

I made the same (offline first, very small, vector based) but with a focus on i18n. So it's available in all languages of the United Nation (except Spanish because I just forgot, shame on me, could be made in a couple of hours). The name of the countries (and cities) are the official one declared at the UN. So, yeah, the official short version of UK is "United Kingdom of Great Britain and Northern Ireland". https://m…

Fabulous. I read your rail ads story with interest. Great perspective. 素晴らしい視点でした from ja-JP

Oh thank you for pointing this out!! I loved watching the ads and reading _ache_'s commentary. Wonderful work.

https://ache.one/articles/rail-and-advertising for the interested.

Re: Tiny World Map

#26
post #18

I made the same (offline first, very small, vector based) but with a focus on i18n. So it's available in all languages of the United Nation (except Spanish because I just forgot, shame on me, could be made in a couple of hours). The name of the countries (and cities) are the official one declared at the UN. So, yeah, the official short version of UK is "United Kingdom of Great Britain and Northern Ireland". https://m…

That's nice, but quite buggy. "Cape town" appears in South Sudan, though the country is not named. Erythrea is also missing its name. And there are 2 Somalia blocks, with different colors.

My own experience is that it's rather easy to draw a light map and deal with i18n. There are several open data sources and libraries. The hard problem is purely administrative. If you have data tied to most countries, there's certainly a mismatch with your source for a map, and you have to build a custom map yourself.

There is no consensus on what a country is. A few examples of divergences: Western Sahara is officially a country, but practically it's always been occupied by Morocco. Somalia is a mess, with Somaliland and Puntland being de facto independant coutries though noone acknoledge them officially. Between these two categories, Greenland, Nue and a few others are not fully independant.

Re: Tiny World Map

#27
post #15

This is cool, but the shorelines are very low detail. A few towns in the UK are off in the sea, meanwhile Greenland and Northern Canada are hogging all the vertices. It looks as though the Mercator projection is already being accounted for in the detail level, but it would be good to deprioritize unpopulated areas.

This notably lead to making it not very usable at all in islands or achipelago area. Even the philippines, with a lots of islands sure but several ones of them being rather large, is not usable.

French polynesia doesn't even exists on the map.

Re: Tiny World Map

#28
post #2

I woule adjust city density based on surroundings. I remember getting lost in Maps.me while in northern Russia: zooming out will not display any tiny villages of the area whereas zooming in will not place any of those on the screen. So you got a blank slate. Meanwhile, displaying every suburb of a metropolis possessing a town status may be superfluous.

Interesting comment. I guess it should be optimised for density uniformity somehow.

That's the way to do it. You get the map area, divide it by a constant and get the number of stuff your map should display. Then it's a matter of getting the largest-n stuff from the database.

Re: Tiny World Map

#29
post #20

This is cute, and I can imagine there are some use cases for it. But I was disappointed to find out that it doesn't even have the 150km2 island that I live on. Maybe a bit too small for most cases.

It's funny that it doesn't have the great lakes. I guess it doesn't have any internal bodies of water.

Re: Tiny World Map

#30
post #15

This is cool, but the shorelines are very low detail. A few towns in the UK are off in the sea, meanwhile Greenland and Northern Canada are hogging all the vertices. It looks as though the Mercator projection is already being accounted for in the detail level, but it would be good to deprioritize unpopulated areas.

> A few towns in the UK are off in the sea

And some, notably Manchester, are entirely absent.

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