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Tiny World Map

github.com

41–50 of 94 posts

Re: Tiny World Map

#41
post #15

This is cool, but the shorelines are very low detail. A few towns in the UK are off in the sea, meanwhile Greenland and Northern Canada are hogging all the vertices. It looks as though the Mercator projection is already being accounted for in the detail level, but it would be good to deprioritize unpopulated areas.

Same with the Alaska Panhandle, lots of uninhabited complex shoreline.

Re: Tiny World Map

#43
post #15

This is cool, but the shorelines are very low detail. A few towns in the UK are off in the sea, meanwhile Greenland and Northern Canada are hogging all the vertices. It looks as though the Mercator projection is already being accounted for in the detail level, but it would be good to deprioritize unpopulated areas.

> A few towns in the UK are off in the sea And some, notably Manchester, are entirely absent.

> And some, notably Manchester, are entirely absent.

But Wrexham is shown - so the priorities seem correct. ;-)

[0] https://en.wikipedia.org/wiki/Wrexham_A.F.C.#2020%E2%80%93pr...

Re: Tiny World Map

#44
post #15

This is cool, but the shorelines are very low detail. A few towns in the UK are off in the sea, meanwhile Greenland and Northern Canada are hogging all the vertices. It looks as though the Mercator projection is already being accounted for in the detail level, but it would be good to deprioritize unpopulated areas.

> A few towns in the UK are off in the sea And some, notably Manchester, are entirely absent.

Developer is clearly from Liverpool :D

It's odd - they've got places like Stockport, Salford, Oldham etc, just not Manchester. Manchester has the highest population of the boroughs in Greater Manchester

Re: Tiny World Map

#46
post #15

This is cool, but the shorelines are very low detail. A few towns in the UK are off in the sea, meanwhile Greenland and Northern Canada are hogging all the vertices. It looks as though the Mercator projection is already being accounted for in the detail level, but it would be good to deprioritize unpopulated areas.

There also seem to be some bugs in this, just look at Hamburg, Germany...

Re: Tiny World Map

#47
post #18

I made the same (offline first, very small, vector based) but with a focus on i18n. So it's available in all languages of the United Nation (except Spanish because I just forgot, shame on me, could be made in a couple of hours). The name of the countries (and cities) are the official one declared at the UN. So, yeah, the official short version of UK is "United Kingdom of Great Britain and Northern Ireland". https://m…

"i18n" is very not internationalized abbreviation...

Re: Tiny World Map

#50
I think I love the idea - solve the problem of "you zoomed out too far, now wait for the server to load tiles for the continent you just asked to be rendered" - but I'm not sure what the use cases are where I need to know where West Bloomfield Township is in relationship to Waterford Charter Township (both suburbs of Detroit) but not what state they're in or even that the Great Lakes exist.

I would like to see a lot more data put into coastlines and a lot less into subdividing major metropolitan areas.

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