Tiny World Map
31–40 of 94 posts
Re: Tiny World Map
#32Re: Tiny World Map
#33This is cool, but the shorelines are very low detail. A few towns in the UK are off in the sea, meanwhile Greenland and Northern Canada are hogging all the vertices. It looks as though the Mercator projection is already being accounted for in the detail level, but it would be good to deprioritize unpopulated areas.
This notably lead to making it not very usable at all in islands or achipelago area. Even the philippines, with a lots of islands sure but several ones of them being rather large, is not usable. French polynesia doesn't even exists on the map.
I hope those can be fixed, I love the concept.
Re: Tiny World Map
#34Re: Tiny World Map
#35Re: Tiny World Map
#36Re: Tiny World Map
#37Re: Tiny World Map
#38This is cool, but the shorelines are very low detail. A few towns in the UK are off in the sea, meanwhile Greenland and Northern Canada are hogging all the vertices. It looks as though the Mercator projection is already being accounted for in the detail level, but it would be good to deprioritize unpopulated areas.
[1] https://qrank.wmcloud.org/ [2] https://github.com/hikeratlas/qrank
Re: Tiny World Map
#39This is cool, but the shorelines are very low detail. A few towns in the UK are off in the sea, meanwhile Greenland and Northern Canada are hogging all the vertices. It looks as though the Mercator projection is already being accounted for in the detail level, but it would be good to deprioritize unpopulated areas.
Re: Tiny World Map
#40Really great idea to compress the spatial data into Paths.
I would suggest using Natural Earth data instead of OSM so you could drop the ODbL license.
It’d also be really cool if you included the tool that converts the spatial data into Paths.