Descent 3 Source Code
91–100 of 347 posts
Re: Descent 3 Source Code
#92Earlier quoted context omitted.
I tried it and literally couldn’t figure it out. I got like 15 minutes into and had no idea what to do. What makes it so good?
It’s all fits together in a very nice way. It’s very much a space archaeology game — if you like exploring the game universe and understanding how it works, you’ll like it, but that exploration is the bulk of what it has going on.
This. Everything or at least nearly everything is consistent and logical. The goal of the game is for you to piece out how all the element relates together.
Re: Descent 3 Source Code
#93I loved loved loved this game. Never understood why this concept didn’t become a whole genre. No actual up, 360 degree freedom, enemies that were smart and could snipe you. Wasted many hours back then and very eager to try this out.
Not that you asked, but there's exactly one (popular) game that utilizes the same control scheme in modern times, Outer Wilds. Although it's not a shooter, it's quite a nice adventure game. https://store.steampowered.com/app/753640/Outer_Wilds/ There is, however, an outright continuation of the subgenre, in Overload. https://store.steampowered.com/app/448850/Overload/
Glad D3 is in open source now, because the Steam version has broken multiplayer. I'd be glad to have a multiplayer session again one day.
Re: Descent 3 Source Code
#94Earlier quoted context omitted.
Did you have trouble with nausea?
Everyone has nausea initially when using VR. It will go away eventually. You need to train your brain to not feel G forces when you see movement.
Re: Descent 3 Source Code
#95Re: Descent 3 Source Code
#96I loved loved loved this game. Never understood why this concept didn’t become a whole genre. No actual up, 360 degree freedom, enemies that were smart and could snipe you. Wasted many hours back then and very eager to try this out.
Freespace was the (un?)official successor. Freespace 2 was incredible and I’d be willing to bet it holds up to this day. Nowadays we have the modern version of Elite Dangerous, but its flight mechanics are too close to aeronautic flight mechanics to compare to Descent.
The graphics card was the Diamond Viper V770, if I recall correctly. Good times!
Re: Descent 3 Source Code
#97I loved loved loved this game. Never understood why this concept didn’t become a whole genre. No actual up, 360 degree freedom, enemies that were smart and could snipe you. Wasted many hours back then and very eager to try this out.
Re: Descent 3 Source Code
#98I played the original Descent over kali.net back in the day. Man, what great memories.
Re: Descent 3 Source Code
#99Now lets see if someone can dredge up the Tribes 2 source code and we'll have a perfect recreation of my summers in the computer labs.
That's EarthSiege universe, eh? I've been working on and off to decompile EarthSiege 2. Might take another stab at it this summer... maybe there are code similarities, I wouldn't be surprised at all.
Oh my God, so many memories.
Re: Descent 3 Source Code
#100> A study published in 2002 used Descent 3 to study hawkmoth flight activities. Using the game's editing module, the researchers created a virtual environment consisting of a flat plane with rectangular pillars, across which the animal successfully navigated.