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Descent 3 Source Code

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Re: Descent 3 Source Code

#92
post #52
post #42

Earlier quoted context omitted.

I tried it and literally couldn’t figure it out. I got like 15 minutes into and had no idea what to do. What makes it so good?

It’s all fits together in a very nice way. It’s very much a space archaeology game — if you like exploring the game universe and understanding how it works, you’ll like it, but that exploration is the bulk of what it has going on.

> It’s all fits together in a very nice way.

This. Everything or at least nearly everything is consistent and logical. The goal of the game is for you to piece out how all the element relates together.

Re: Descent 3 Source Code

#93

I loved loved loved this game. Never understood why this concept didn’t become a whole genre. No actual up, 360 degree freedom, enemies that were smart and could snipe you. Wasted many hours back then and very eager to try this out.

Not that you asked, but there's exactly one (popular) game that utilizes the same control scheme in modern times, Outer Wilds. Although it's not a shooter, it's quite a nice adventure game. https://store.steampowered.com/app/753640/Outer_Wilds/ There is, however, an outright continuation of the subgenre, in Overload. https://store.steampowered.com/app/448850/Overload/

I'm probably in the minority, but I wish Overload kept the Mass Driver from Descent 3. Particularly handy in Monsterball.

Glad D3 is in open source now, because the Steam version has broken multiplayer. I'd be glad to have a multiplayer session again one day.

Re: Descent 3 Source Code

#94
post #70

Earlier quoted context omitted.

Did you have trouble with nausea?

Everyone has nausea initially when using VR. It will go away eventually. You need to train your brain to not feel G forces when you see movement.

Not everyone has it even initially; it really varies from person to person. I suspect that to some extent it is influenced by past exposure to fast-paced first-person games (e.g. FPS when played using the mouse).

Re: Descent 3 Source Code

#95
What did it take behind the scenes to get this approved? Can you go into some of the decision-making? This is nice but a far too rare event these days.

Re: Descent 3 Source Code

#96

I loved loved loved this game. Never understood why this concept didn’t become a whole genre. No actual up, 360 degree freedom, enemies that were smart and could snipe you. Wasted many hours back then and very eager to try this out.

Freespace was the (un?)official successor. Freespace 2 was incredible and I’d be willing to bet it holds up to this day. Nowadays we have the modern version of Elite Dangerous, but its flight mechanics are too close to aeronautic flight mechanics to compare to Descent.

I thought I had gotten this (Descent 3) for free with a graphics card I purchased, but Freespace was what I was thinking of, though it might have been Freespace 2.

The graphics card was the Diamond Viper V770, if I recall correctly. Good times!

Re: Descent 3 Source Code

#97

I loved loved loved this game. Never understood why this concept didn’t become a whole genre. No actual up, 360 degree freedom, enemies that were smart and could snipe you. Wasted many hours back then and very eager to try this out.

I know why it didn't make it as a concept for me; the rendering in the game wasn't quite correct, so I used to get sea sick playing this for more than 30 minutes. And I hardly get sea sick on boats. So I stopped playing it after about a month.

Re: Descent 3 Source Code

#98
post #28

I played the original Descent over kali.net back in the day. Man, what great memories.

I've brought up Kali a few times on HN and never had anyone say they used it too. Glad to finally see another person! What an amazing piece of technology. I used it to play a modded version of Diablo's expansion Hellfire, which without Kali was single player only / LAN with a little hack. There was a great little community on that app.

Re: Descent 3 Source Code

#99
post #9

Now lets see if someone can dredge up the Tribes 2 source code and we'll have a perfect recreation of my summers in the computer labs.

That's EarthSiege universe, eh? I've been working on and off to decompile EarthSiege 2. Might take another stab at it this summer... maybe there are code similarities, I wouldn't be surprised at all.

> EarthSiege

Oh my God, so many memories.

Re: Descent 3 Source Code

#100
Found this gem on the Wikipedia page[0]:

> A study published in 2002 used Descent 3 to study hawkmoth flight activities. Using the game's editing module, the researchers created a virtual environment consisting of a flat plane with rectangular pillars, across which the animal successfully navigated.

[0] https://en.wikipedia.org/wiki/Descent_3#Other_uses

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