Live data from Hacker News

Descent 3 Source Code

github.com

81–90 of 347 posts

Re: Descent 3 Source Code

#81
post #70

Earlier quoted context omitted.

One of the most polished "flight" games in VR too, extremely immersive and perfect controls.

Did you have trouble with nausea?

Everyone has nausea initially when using VR. It will go away eventually. You need to train your brain to not feel G forces when you see movement.

Re: Descent 3 Source Code

#82

I loved loved loved this game. Never understood why this concept didn’t become a whole genre. No actual up, 360 degree freedom, enemies that were smart and could snipe you. Wasted many hours back then and very eager to try this out.

Elite Dangerous delivers 6 DOF piloting goodness.

https://youtu.be/T2-IHgNYaKA

https://old.reddit.com/r/EliteDangerous/comments/16xi20a/dua...

https://youtu.be/9U0KNVQmlcM

I miss this game...

> Never understood why this concept didn’t become a whole genre.

Spaceflight simulators have always been niche, unfortunately. Even more niche than flight simulators.

Re: Descent 3 Source Code

#83
post #9

Now lets see if someone can dredge up the Tribes 2 source code and we'll have a perfect recreation of my summers in the computer labs.

That's EarthSiege universe, eh? I've been working on and off to decompile EarthSiege 2. Might take another stab at it this summer... maybe there are code similarities, I wouldn't be surprised at all.

Re: Descent 3 Source Code

#85
post #42

Earlier quoted context omitted.

You are correct. It’s an awesome game though.

I tried it and literally couldn’t figure it out. I got like 15 minutes into and had no idea what to do. What makes it so good?

Get past the tutorial into space, then open up the panel in your spaceship into Rumours mode, showing the equivalent of a madman's red yarn walls; there will always be one item in there that is incomplete.

Else, open the map, pick an unexplored planet and go there. There is no wrong way to go.

Re: Descent 3 Source Code

#86
post #50
post #42

Earlier quoted context omitted.

I tried it and literally couldn’t figure it out. I got like 15 minutes into and had no idea what to do. What makes it so good?

The fact the game has no items, no power ups, no levels, no enemies. Just one question: what is going on? And your job is to figure it out. Knowledge is your only way forward. Unfortunately that means the game can only be played once and any spoiler will ruin it for you.

I disagree with "ruining", I've resorted to looking up some hints; mind you, in hindsight I would've figured it out myself if I spent a bit more time on it.

Re: Descent 3 Source Code

#88
post #26

I could never get into Descent. I liked the flying around in 3D bit, but the fact that the levels were truly 3D (ie, didn't have a ground and up/down) meant I was always getting disoriented and lost. I just didn't enjoy that feeling.

Just remember, "The enemy is always down" ...

Is this an Ender's Game reference? If so, I believe the quote is "the enemy's gate is down".

https://www.quora.com/What-does-the-enemys-gate-is-down-real...

Re: Descent 3 Source Code

#89
post #29
post #25

I love the "version control" being comments at the top of the file with a timestamp. Simpler times! What a ton of work building a game is.

We originally used Microsoft Source Safe, which added the comments for us. I think Source Safe made us lock a file to make changes, which was a PITA. I think we made a lot of the decisions on where to break out code on a file by file basis because of that. Later, we moved to Perforce, which is good for larger binary files.

I would still like Git to have some kind of memory of a file being edited in some kind of branch. It would make it easier to communicate work done on the same file because you can discover what is being done to it.
Post reply on HN