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Descent 3 Source Code

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21–30 of 347 posts

Re: Descent 3 Source Code

#21

I loved loved loved this game. Never understood why this concept didn’t become a whole genre. No actual up, 360 degree freedom, enemies that were smart and could snipe you. Wasted many hours back then and very eager to try this out.

Not that you asked, but there's exactly one (popular) game that utilizes the same control scheme in modern times, Outer Wilds. Although it's not a shooter, it's quite a nice adventure game. https://store.steampowered.com/app/753640/Outer_Wilds/ There is, however, an outright continuation of the subgenre, in Overload. https://store.steampowered.com/app/448850/Overload/

Other than the control scheme Outer Wilds really could not be more different to Descent.

Re: Descent 3 Source Code

#22
Great! Brings back memories of descent 1 & 2. I played d1 for hours over the early internet. My favorite level was Minerva and my arch enemy was named “upinya”. Amazing what the brain remembers from so long ago.

Re: Descent 3 Source Code

#23
Oh man, used to play this sooo much. Single player and multi...what a wonderful game. This was back when Softice ruled the world so I'd have infinite health/ammo in SP mode =]. I'd love to get this building. If I wasn't crap at c++ I'd try to help.

Re: Descent 3 Source Code

#24

I loved loved loved this game. Never understood why this concept didn’t become a whole genre. No actual up, 360 degree freedom, enemies that were smart and could snipe you. Wasted many hours back then and very eager to try this out.

It certainly helped develop 3D spacial memory, and most people adapted to the game play in a few hours.

Probably needed to develop a less-repetitive story-line to keep people engaged... The traps were so cheesy sometimes. =)

Re: Descent 3 Source Code

#26
I could never get into Descent. I liked the flying around in 3D bit, but the fact that the levels were truly 3D (ie, didn't have a ground and up/down) meant I was always getting disoriented and lost. I just didn't enjoy that feeling.

Re: Descent 3 Source Code

#29
post #25

I love the "version control" being comments at the top of the file with a timestamp. Simpler times! What a ton of work building a game is.

We originally used Microsoft Source Safe, which added the comments for us. I think Source Safe made us lock a file to make changes, which was a PITA. I think we made a lot of the decisions on where to break out code on a file by file basis because of that. Later, we moved to Perforce, which is good for larger binary files.
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