Earlier quoted context omitted.
Not really, we're old but not quite there yet. :)
One doesn't have to be old to know and appreciate classic games.
Show HN: Mazelit - My wife and I released our first game
151–160 of 160 posts
Re: Show HN: Mazelit - My wife and I released our first game
#152Earlier quoted context omitted.
I mean, you can write a website that doesn't require any of that. social media links for authentication (if the website requires authentication) are strictly necessary. Analytics and optimization are things the eu is trying to prevent, so of course you get a popup.
It is possible, yes. It just hampers much of what people expect modern websites to do (though it hinders abuse, as well, which is good!). But even GitHub, who proudly declared they had removed all non-essential cookies https://github.blog/2020-12-17-no-cookie-for-you/ added them back https://github.com/github/site-policy/pull/582/files and now if you click either "Manage cookies" or "Do not share my personal informat…
Re: Show HN: Mazelit - My wife and I released our first game
#153Great job and good luck!
Re: Show HN: Mazelit - My wife and I released our first game
#154Earlier quoted context omitted.
> But you can't raise the price on a low-quality product and expect a great sales response. Well… obviously. My point wasn’t that raising the price is always a good idea; it was that it sometimes is. It’s worth mentioning because even the idea that it’s sometimes sensible is surprising to many.
Of course there are good reasons to raise prices, but low or no sales is not one of them.
But I’m talking about products you’d buy regularly rather than one-time purchases like games or music.
Re: Show HN: Mazelit - My wife and I released our first game
#155Re: Show HN: Mazelit - My wife and I released our first game
#156How did y'all find working in Godot? Any DX or workflow recommendations? I've bounced off it a couple times after getting impatient with slowness and other minor frictions, but I really want to like it.
switched to bevy
Re: Show HN: Mazelit - My wife and I released our first game
#157Earlier quoted context omitted.
Apparently you only need the popup if you are doing something nefarious. Otherwise it's not required! Yikes!
This does not appear to be accurate. The official EU GDPR site says that consent is required for anything except "strictly necessary" cookies. https://gdpr.eu/cookies/ "To comply with the regulations governing cookies under the GDPR and the ePrivacy Directive you must: Receive users’ consent before you use any cookies except strictly necessary cookies." There are no exceptions for not "nefarious" or "fishy" - only if…
Also, I'm seeing headlines like "Are Internet Cookies About To Crumble?" (not really, but you know how tech media is!) but I wonder how much longer cookies are even going to be relevant.
When's the last time you did this:
document.cookie = "username=John Smith; expires=Thu, 18 Dec 2013 12:00:00 UTC; path=/";
For most modern developers, the answer is never! They're not really used in modern development by us. Apparently about 40% of websites use cookies, and it's almost always for ad re-targeting - the only reason they make you auth again after clearing is really to auth you with the cookie, your auth with the site is usually just HTTP requests and doesn't require cookies.TLDR I think they're going away anyway, they're passe and it makes too much sense for Google to obsolete competitors by suddenly dropping them. GDPR calling out cookies is like the American law that bans "magic mushrooms" - they should have been more specific in identifying a specific unlawful behavior.
Upvoted for the good info btw (it just didn't do anything lol) thanks for sharing
Re: Show HN: Mazelit - My wife and I released our first game
#158Re: Show HN: Mazelit - My wife and I released our first game
#159Re: Show HN: Mazelit - My wife and I released our first game
#160How'd you stay motivated enough for 3 months? Were you'll really that passionate about this game idea?
My wife was annoyed at not having released a game for almost a year and she set a hard deadline with the smallest game idea she could think of. It became fun when the game became playable and if we had to do it again, we'd focus on getting to that stage much earlier. The game was finished before the deadline, so we even had time to polish, balance the game mechanics against each other and add a touch interface for th…
Why did you decide to go with Godot instead of Unreal or Unity?
Are you happy with your decision?