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Show HN: Mazelit - My wife and I released our first game

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131–140 of 160 posts

Re: Show HN: Mazelit - My wife and I released our first game

#131

Two gaming Hatters from Austria? Of course it had to be Sanja and János. I will check your game later on deck, but congratulations on launching :)

I had exactly the same thought (Hi Tomas and Janos) :D

The game is really cool, well done! It feels like a modern twist on pacman, but with space alien snakes and upgradable super powers. Should make for a good lunch break game.

Re: Show HN: Mazelit - My wife and I released our first game

#132

Earlier quoted context omitted.

Im not sure if youre joking but I get a cookie popup when visiting this link.

Ohwow, they walked back on it. I guess their analytics were worth more after all.

github.blog ask for cookies, but github.com does not

Re: Show HN: Mazelit - My wife and I released our first game

#133
post #107
post #32

The website is something else! https://something.pink/ . It is really fun to use. Privacy being the bathroom is funny!

Connected to this I laughed at the piles of toilet paper packs in the "contact" entrance.

I enjoyed the names and headlines on the bathroom reading materials. The free look mode on the cam is fun.

Re: Show HN: Mazelit - My wife and I released our first game

#135
post #32

The website is something else! https://something.pink/ . It is really fun to use. Privacy being the bathroom is funny!

Hey that Broomrocket stuff looks interesting. And nary an LLM in sight. janosdebugs, could you comment on the tech behind it?

Well spotted, no LLM in sight. We published an academic paper on Broomrocket[1]. Currently, it uses spaCy[2] to process the sentence into a semantic data structure and then uses the placement algorithms to create a list of volumes and placement preferences in 3D space. My wife is currently working on replacing spaCy with a custom NLP library in Rust working purely based on formal methods. This will become a larger product suite in the future.

[1]: https://dl.acm.org/doi/10.1145/3648233 [2]: https://spacy.io/

Re: Show HN: Mazelit - My wife and I released our first game

#136
post #107

Earlier quoted context omitted.

Connected to this I laughed at the piles of toilet paper packs in the "contact" entrance.

I enjoyed the names and headlines on the bathroom reading materials. The free look mode on the cam is fun.

I hated my wife when she made me build the textures for the reading material. I guess I was wrong. :D

Re: Show HN: Mazelit - My wife and I released our first game

#137

Two gaming Hatters from Austria? Of course it had to be Sanja and János. I will check your game later on deck, but congratulations on launching :)

I had exactly the same thought (Hi Tomas and Janos) :D The game is really cool, well done! It feels like a modern twist on pacman, but with space alien snakes and upgradable super powers. Should make for a good lunch break game.

OMG we love that description, that kind of summarizes the game perfectly. (Also: :waveemoji:)

Re: Show HN: Mazelit - My wife and I released our first game

#138
post #46

Earlier quoted context omitted.

A lot of people who have never sold a digital product say stuff like this, but there's definitely a very obvious and gigantic market for low prices. As somebody who has released several games and apps where some did well and others were crickets it seems like a combination of randomness/timing, visibility (related to the previous), and simply - is it good or not? If your game is amazing people will jump through hoops…

> But you can't raise the price on a low-quality product and expect a great sales response. Well… obviously. My point wasn’t that raising the price is always a good idea; it was that it sometimes is. It’s worth mentioning because even the idea that it’s sometimes sensible is surprising to many.

Of course there are good reasons to raise prices, but low or no sales is not one of them.

Re: Show HN: Mazelit - My wife and I released our first game

#139

Earlier quoted context omitted.

Apparently you only need the popup if you are doing something nefarious. Otherwise it's not required! Yikes!

This does not appear to be accurate. The official EU GDPR site says that consent is required for anything except "strictly necessary" cookies. https://gdpr.eu/cookies/ "To comply with the regulations governing cookies under the GDPR and the ePrivacy Directive you must: Receive users’ consent before you use any cookies except strictly necessary cookies." There are no exceptions for not "nefarious" or "fishy" - only if…

I mean, you can write a website that doesn't require any of that. social media links for authentication (if the website requires authentication) are strictly necessary.

Analytics and optimization are things the eu is trying to prevent, so of course you get a popup.

Re: Show HN: Mazelit - My wife and I released our first game

#140

As someone transitioning from traditional programming to Godot and running into a myriad of "I know what I need to do, just not how to do it", I appreciate adding the source as an option.

That’s something GPT4 is usually good at helping with

GPT is basically useless for Godot 4
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