Show HN: Mazelit - My wife and I released our first game
21–30 of 160 posts
Re: Show HN: Mazelit - My wife and I released our first game
#22I watched the video on the Steam site and I dont understand the game at all. At one point it sort of looks like a modern version of snake. But that it is not. It sort looks like they are running over a circuit board. What are those green v shapes mean? Then perhaps Pacman Seems a bit Pacman. Gobble energy pellets?
Re: Show HN: Mazelit - My wife and I released our first game
#23Re: Show HN: Mazelit - My wife and I released our first game
#24Re: Show HN: Mazelit - My wife and I released our first game
#25Re: Show HN: Mazelit - My wife and I released our first game
#26Congrats on the launch! I would say though I think you should up your price to at least $9.99. A $3 game makes me think it's low quality, which it's not. So you ought to price your game appropriately.
Pricing is a funny thing. You'd think lower prices would lead to more demand.
Games going on sale at launch also makes me assume its just because no one is buying it, but apparently more people buy games at launch if it says they're on sale. I don't get it.
Re: Show HN: Mazelit - My wife and I released our first game
#27Congrats on the launch! I would say though I think you should up your price to at least $9.99. A $3 game makes me think it's low quality, which it's not. So you ought to price your game appropriately.
The point is, 2.99 is a "no think" price tag, while 9.99 is a "wishlist and consider when discounted" price tag.
Bu that's only my tl;dr of this blog post: https://howtomarketagame.com/2022/01/31/vampire-survivors-su...
Re: Show HN: Mazelit - My wife and I released our first game
#28Congrats on the launch! I would say though I think you should up your price to at least $9.99. A $3 game makes me think it's low quality, which it's not. So you ought to price your game appropriately.
Re: Show HN: Mazelit - My wife and I released our first game
#29Did you end up using GDScript or C#?
Re: Show HN: Mazelit - My wife and I released our first game
#30Earlier quoted context omitted.
Pricing is a funny thing. You'd think lower prices would lead to more demand.
It is strange. Games have well defined pricing tiers that players and developers have worked out over time. $3 is generally considered somewhere between "trash you buy as a joke" and "a very short game without much in it". Does anyone know if there's any other markets that work like this? I can't think of any. Games going on sale at launch also makes me assume its just because no one is buying it, but apparently more…