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Bypassing Denuvo in Hogwarts Legacy

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61–70 of 105 posts

Re: Bypassing Denuvo in Hogwarts Legacy

#61
> It doesn’t do that very often. [..] It’s only once every few seconds. [..] To me personally, it tells that Denuvo executes checks so infrequently, that the likelyhood of it causing FPS drop seems rather low.

Keep in mind that FPS drops are only one issue with Denuvo's performance. Another common one (which i think is more common in recent releases, judging from comments i've seen) is frame pracing/stuttering/etc - people very often mention in Reddit threads about Denuvo's removal from a game that the update that removed Denuvo fixed these for them (of course it could also be some other change the game had, but this has been the case with more than one game and games receive other patches before removing Denuvo, so i have a hard time accepting all are coincidences).

A slow/lengthy call every few seconds wont affect your average framerate (which is what often developers check for performance measurement) but it will affect your frame pacing and give a stuttery feel. Most people tend to call this a "performance issue" (regardless if it is due to performance or not).

Re: Bypassing Denuvo in Hogwarts Legacy

#62
post #45

Earlier quoted context omitted.

It is most likely due to Denuvo being harder to crack because it is a widely hated DRM. Pirates probably want to crack it on principle. I don't think most of the pirates actually care that much about whether people download their releases. They just want the credit within the scene of cracking something that's hard to crack or leaking something before street date. For-profit pirates would be an exception to this but…

> Denuvo is also an exception to piracy as a service problem being solved because it is widely hated even by non-pirates. Maybe in an abstract Reddit community kind of way. For paying end users I doubt Denuvo comes up much. It works behind the scenes and is pretty reliable.

I am a paying user. If a game use Denuvo, I wont buy it. I am too used to this piece of crap ruining performances. Reliable ? no.

Re: Bypassing Denuvo in Hogwarts Legacy

#63
There are already many games that are not playable because servers used for DRM were turned off. In this matter I support cracking such "play only online" DRMs, because when I pay for a game I want to play it even after a few years, and maybe even especially after a few years

Re: Bypassing Denuvo in Hogwarts Legacy

#64
post #63

There are already many games that are not playable because servers used for DRM were turned off. In this matter I support cracking such "play only online" DRMs, because when I pay for a game I want to play it even after a few years, and maybe even especially after a few years

> There are already many games that are not playable because servers used for DRM were turned off

I'll need a source for that.

Re: Bypassing Denuvo in Hogwarts Legacy

#65
post #63

There are already many games that are not playable because servers used for DRM were turned off. In this matter I support cracking such "play only online" DRMs, because when I pay for a game I want to play it even after a few years, and maybe even especially after a few years

> There are already many games that are not playable because servers used for DRM were turned off I'll need a source for that.

Here is a (probably not exhaustive) list:

https://www.pcgamingwiki.com/wiki/List_of_games_using_Always...

Re: Bypassing Denuvo in Hogwarts Legacy

#66
post #65

Earlier quoted context omitted.

> There are already many games that are not playable because servers used for DRM were turned off I'll need a source for that.

Here is a (probably not exhaustive) list: https://www.pcgamingwiki.com/wiki/List_of_games_using_Always...

This is an incredibly misleading link. Most of those are online-only games that have been shutdown (or the multiplayer part of the game has been), it's not at all the same as having a DRM that needs to reach a server for a purely solo experience.

Re: Bypassing Denuvo in Hogwarts Legacy

#67
post #65

Earlier quoted context omitted.

Here is a (probably not exhaustive) list: https://www.pcgamingwiki.com/wiki/List_of_games_using_Always...

This is an incredibly misleading link. Most of those are online-only games that have been shutdown (or the multiplayer part of the game has been), it's not at all the same as having a DRM that needs to reach a server for a purely solo experience.

Sure, but there are also single-player games on the list. You asked for a source that such a thing happens. The link proves that it does.

Re: Bypassing Denuvo in Hogwarts Legacy

#68
post #63

There are already many games that are not playable because servers used for DRM were turned off. In this matter I support cracking such "play only online" DRMs, because when I pay for a game I want to play it even after a few years, and maybe even especially after a few years

> There are already many games that are not playable because servers used for DRM were turned off I'll need a source for that.

Just off the top of my head, Ross Scott on youtube (AccursedFarms) has plenty of videos on the subject. A few of them are tucked away in reviews but he now has a dedicated "dead game news" series.

These may not be games you'd want to play but the important message is that it's concerning that the biggest publishers (Ubisoft, EA etc.) can release stuff that will randomly die at some point in the future for no good reason and that they won't even release a patch or server software so you can play the product you paid them for.

Re: Bypassing Denuvo in Hogwarts Legacy

#69
post #63

There are already many games that are not playable because servers used for DRM were turned off. In this matter I support cracking such "play only online" DRMs, because when I pay for a game I want to play it even after a few years, and maybe even especially after a few years

> There are already many games that are not playable because servers used for DRM were turned off I'll need a source for that.

From memory: Assassin's Creed 2, Hitman 2,3, etc.

Re: Bypassing Denuvo in Hogwarts Legacy

#70

> It doesn’t do that very often. [..] It’s only once every few seconds. [..] To me personally, it tells that Denuvo executes checks so infrequently, that the likelyhood of it causing FPS drop seems rather low. Keep in mind that FPS drops are only one issue with Denuvo's performance. Another common one (which i think is more common in recent releases, judging from comments i've seen) is frame pracing/stuttering/etc -…

Keep in mind that modern games generate/compile shader and other caches during runtime, that is one of the reasons for stutter. So when they try version with the drm removed the cache is already generated and so there are no stutters
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