It's like Universal Paperclips with a plot. Neat.
Edgar, build a Dyson swarm
51–60 of 122 posts
Re: Edgar, build a Dyson swarm
#52I am thinking back to an IOS game called FlappyBird. The creator intentionally aimed for game dynamics that would hook users in the first 30 seconds. As a result, the gameplay mechanics were quite shallow and limited. But on the flip side, the game gained a huge following. You might do some balancing here, not to say there must be instant gratification but a better lead into the gameplay might help.
On the other hand the paperclip optimizer AGI factory game went viral
Re: Edgar, build a Dyson swarm
#53Earlier quoted context omitted.
There's maybe like 10 steps of the intro prompts to get to a place where you can make a choice and if you pick wrong it makes you re-run the ~2min of "simulation". Possibly a neat concept, but a game needs to lead with the game part.
There is no "right" choice. Both choices immediately end the "game". It's just a short story with two endings.
Re: Edgar, build a Dyson swarm
#54I don’t understand the game. I tapped the screen maybe 30 times and went through it typing to itself and failing and succeeding at different tasks. If I kept going would I eventually get to type something?
Who told you it's a game?
Re: Edgar, build a Dyson swarm
#55How is it that displaying text can be churning through so many CPU cycles? My whole laptop is slowed to a crawl.
Just made some optimizations. Never got my fans spun up even on an old MacBook, so I assumed everything was peachy, but there were some wins to be had. I was doing a small amount of parsing during the "typing" effect to prevent small glimpses of styling syntax from showing up, and found some wins there. Also cut down the number of particles in the intro animation, though that's a Svelte component that's being destroy…
I'm not totally sure what's going on here. My typical profiling techniques show almost all the time going into "ZwUserMsgWaitForMultipleObjectsEx" in a non-js stack frame. I don't really understand what that means.
Anyway, something is up, and I don't really know what it is. The UI of the actual app still intermittently locks up for seconds at a time.
Re: Edgar, build a Dyson swarm
#56In case anyone has not tried it, the Dyson Sphere Project on Steam is tremendous fun. A different spin on the Factorio gameplay loop. I completed it before combat was added, and enjoyed the low stress environment.
Re: Edgar, build a Dyson swarm
#57Earlier quoted context omitted.
Just made some optimizations. Never got my fans spun up even on an old MacBook, so I assumed everything was peachy, but there were some wins to be had. I was doing a small amount of parsing during the "typing" effect to prevent small glimpses of styling syntax from showing up, and found some wins there. Also cut down the number of particles in the intro animation, though that's a Svelte component that's being destroy…
Simply having the page open makes my GPU fans spin to max, and the whole page lags. The text stutters, the orange particles at the start are a slideshow, etc. Task manager shows my GPU "3D" processing at 100% for some reason, even though the page seems to be almost entirely text? Windows 10, Firefox. Nvidia GPU. Not sure whats happening.
Re: Edgar, build a Dyson swarm
#58I am thinking back to an IOS game called FlappyBird. The creator intentionally aimed for game dynamics that would hook users in the first 30 seconds. As a result, the gameplay mechanics were quite shallow and limited. But on the flip side, the game gained a huge following. You might do some balancing here, not to say there must be instant gratification but a better lead into the gameplay might help.
Re: Edgar, build a Dyson swarm
#59Isn't it kind of sad that we seem to have stopped writing science fiction that has any hope of a successful future? The moral of the story with Edgar seems to be to never leverage technology to do anything at all.
The "bad" ending is not in any way connected to the project, with same success it could say you do nothing and in a year an asteroid falls on earth bringing the same nanowhatever.
The "good" ending is the hero saying that he wants to revert effects of "global warming". But if you have ability to build one millionth of Dyson swarm in space, global warming is not a problem, because you can build a planet level swarm to have fine grained control of weather, and revert, say, effects of earlier climate change that had converted Sahara into a desert.
Re: Edgar, build a Dyson swarm
#60Earlier quoted context omitted.
I fail to see the similarity.
Parent is not trying to draw similarity, but contrast: Edgar takes while to get to rewarding feedback (but has rich gameplay), while Flappy Bird gets to gratification immediately (but has shallow gameplay)