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Edgar, build a Dyson swarm

playedgar.netlify.app

41–50 of 122 posts

Re: Edgar, build a Dyson swarm

#42
post #27
post #12

Earlier quoted context omitted.

Please don't post repetitive comments to get around moderation. https://news.ycombinator.com/item?id=39855922 was flagged (by users, not mods) for good reason. Adding the same comment again plus a bunch of equally inflammatory meta is definitely not a move in the right direction. Edit: it looks like you've been posting in this ideological flamewar style in other threads too: https://news.ycombinator.com/item?id=39228…

I’m sorry dang. I enjoy debate but admit I have a habit of going too far with the snark and sarcasm. Will be more respectful in the future!

Appreciated!

Re: Edgar, build a Dyson swarm

#43

Just let me play quicker. I got the point after the first example and then seemed like I had to watch endless examples (gave up before getting to the point where I could type the prompts)

It's a short story told through a handful of prompt cycles, not a game. You never get to write prompts yourself.

Re: Edgar, build a Dyson swarm

#45
post #25

How is it that displaying text can be churning through so many CPU cycles? My whole laptop is slowed to a crawl.

Just made some optimizations. Never got my fans spun up even on an old MacBook, so I assumed everything was peachy, but there were some wins to be had. I was doing a small amount of parsing during the "typing" effect to prevent small glimpses of styling syntax from showing up, and found some wins there. Also cut down the number of particles in the intro animation, though that's a Svelte component that's being destroy…

Simply having the page open makes my GPU fans spin to max, and the whole page lags. The text stutters, the orange particles at the start are a slideshow, etc. Task manager shows my GPU "3D" processing at 100% for some reason, even though the page seems to be almost entirely text?

Windows 10, Firefox. Nvidia GPU. Not sure whats happening.

Re: Edgar, build a Dyson swarm

#46

I am thinking back to an IOS game called FlappyBird. The creator intentionally aimed for game dynamics that would hook users in the first 30 seconds. As a result, the gameplay mechanics were quite shallow and limited. But on the flip side, the game gained a huge following. You might do some balancing here, not to say there must be instant gratification but a better lead into the gameplay might help.

I fail to see the similarity.

Re: Edgar, build a Dyson swarm

#47

It's like Universal Paperclips with a plot. Neat.

I came here to comment the same thing. And just in case other HN users are not aware of it, here is the link for U.P. https://www.decisionproblem.com/paperclips/

Thank me later for the productivity sinkhole and all the wasted time ;-)

Re: Edgar, build a Dyson swarm

#48
post #46

I am thinking back to an IOS game called FlappyBird. The creator intentionally aimed for game dynamics that would hook users in the first 30 seconds. As a result, the gameplay mechanics were quite shallow and limited. But on the flip side, the game gained a huge following. You might do some balancing here, not to say there must be instant gratification but a better lead into the gameplay might help.

I fail to see the similarity.

Parent is not trying to draw similarity, but contrast: Edgar takes while to get to rewarding feedback (but has rich gameplay), while Flappy Bird gets to gratification immediately (but has shallow gameplay)

Re: Edgar, build a Dyson swarm

#49

Isn't it kind of sad that we seem to have stopped writing science fiction that has any hope of a successful future? The moral of the story with Edgar seems to be to never leverage technology to do anything at all.

The Long Way to a Small, Angry Planet by Becky Chambers, the Culture series, and Vorkosigan Saga

Sci Fi does tend to be bleak, these are the ones I can think of.

Re: Edgar, build a Dyson swarm

#50

I am thinking back to an IOS game called FlappyBird. The creator intentionally aimed for game dynamics that would hook users in the first 30 seconds. As a result, the gameplay mechanics were quite shallow and limited. But on the flip side, the game gained a huge following. You might do some balancing here, not to say there must be instant gratification but a better lead into the gameplay might help.

On the other hand the paperclip optimizer AGI factory game went viral
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