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Shattered Pixel Dungeon is an open-source traditional roguelike dungeon crawler

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211–220 of 235 posts

Re: Shattered Pixel Dungeon is an open-source traditional roguelike dungeon crawler

#211

If you like Magic The Gathering card playing game, avoid Forge (Desktop + Android) because it is open source (made in Java) and it has all the cards, gameplays, you can build your deck or choose from a huge list of ready-made ones and play against the AI and online up to 4 players in the same game I believe. https://github.com/Card-Forge/forge

recently: https://news.ycombinator.com/item?id=38651346 and XMage is usually submitted alongside them when any M:TG makes the front page, including the quarterly(?) "M:TG is Turing complete" paper thread

Re: Shattered Pixel Dungeon is an open-source traditional roguelike dungeon crawler

#212
post #31

Earlier quoted context omitted.

I’ve already mentioned Cogmind, but Brogue is a beautiful game with tight gameplay. Another great recommendation.

It's not a roguelike really, but Brogue was my gateway to CDDA (Catalysm: Dark Days Ahead). Not sure if I've lost more of my life to one of those or to Slay the Spire. I don't regret it one bit. Been meaning to get into Cogmind (which seems even more aesthetically appealing than Brogue) and Caves of Qud, but I have children now, and must wait until they are of age before re-engaging with such things.

I spend some time in Cogmind and can confirm that it is one of the most aesthetical pleasing ones.

But these days I don't really have the time to really get into games and after discovering only little of the lore I lost interest :-/

Re: Shattered Pixel Dungeon is an open-source traditional roguelike dungeon crawler

#213

An open-source multiplayer version of this would be pretty sweet! I've been playing on and off for about 3 years now, I'm not even very good, have never beat it yet. In the past week or two I've learned about better strategies, e.g. max out your weapon so you can one-hit most enemies. Trading blows is a death sentence. This play guide has more helpful knowledge information: https://old.reddit.com/r/PixelDungeon/comme…

How would multiplayer work with the turn-based aspect? Do you have to wait for other players to take their turns? This would be terribly boring IMO. Do you instead allow anyone to take a turn whenever? That turns the game into an RTS. I've thought about this a lot and I don't really think it's possible.

Re: Shattered Pixel Dungeon is an open-source traditional roguelike dungeon crawler

#214
post #213

An open-source multiplayer version of this would be pretty sweet! I've been playing on and off for about 3 years now, I'm not even very good, have never beat it yet. In the past week or two I've learned about better strategies, e.g. max out your weapon so you can one-hit most enemies. Trading blows is a death sentence. This play guide has more helpful knowledge information: https://old.reddit.com/r/PixelDungeon/comme…

How would multiplayer work with the turn-based aspect? Do you have to wait for other players to take their turns? This would be terribly boring IMO. Do you instead allow anyone to take a turn whenever? That turns the game into an RTS. I've thought about this a lot and I don't really think it's possible.

Yeah it'd have to be a RTS/ Diablo type of mechanic, although if you keep food as a number-of-moves-limiter, the turn-based aspect may be less critical.

Maybe a game could work where each player explores the map independently but when a creature is encountered, the other player is teleported in, and then returns to prior spot after the fight? Could be fun.

Re: Shattered Pixel Dungeon is an open-source traditional roguelike dungeon crawler

#215
post #195

Earlier quoted context omitted.

Couldn't play it on mobile. The UI just did not feel mobile friendly at all

What does that mean?

The complexity of the game's interface was not converted to a high quality mobile interface. It work, sure, but it was not pleasant to use

It's like viewing a desktop version of a website on mobile. It's usable, but kinda sucks and made me not want to play

Re: Shattered Pixel Dungeon is an open-source traditional roguelike dungeon crawler

#216
post #81

Earlier quoted context omitted.

Contains ads, hard pass.

I made a relevant thing: https://nobsgames.stavros.io/

I remember in the Play Games app specifically, you can filter games by ads. It turns thousands of games into a dozen or so!

Re: Shattered Pixel Dungeon is an open-source traditional roguelike dungeon crawler

#217

Earlier quoted context omitted.

I'm rarely even getting to the end of the first level let alone leaving it unprepared!

The real trick to surviving the early game is to abuse the heck out of surprise attacks. Do not fight enemies in the open early on! Throw/zap stuff at them from a distance and then retreat behind a door. As soon as they step through the door, hit them! You should see a yellow ! indicating a surprise attack (guaranteed hit). Now retreat and do it again! This trick works with anything that breaks line of sight. Doors a…

I think I'll pass then, that's not my idea of a fun game.

Re: Shattered Pixel Dungeon is an open-source traditional roguelike dungeon crawler

#218
post #174

Earlier quoted context omitted.

Are you making full use of the items you find, or are you dying with an inventory of wands/scrolls/potions that you were saving for a rainy day? One of the things to do is to identify items when you have some safety. One way to do that is to use the wands on enemies. Sometimes you do end up wasting a charge or empowering the enemy, but then you know what the thing does. And after a few runs you'll have a sense for so…

I'm not getting past the second or third room in most cases, so I don't even have an opportunity to hoard items

Use magic on snakes. They can dodge.

Re: Shattered Pixel Dungeon is an open-source traditional roguelike dungeon crawler

#220
post #5

This is cool, I love a good roguelike especially on my phone for flights and other time sinks. I am curious though, why is the iOS version €4.99 but the Android version is free ? I've seen this a lot actually and have always wondered, I figured it might just be Apple's annual developer license fee but not sure.

And also because historically iPhone users have been more inclined to pay for apps than Android users.

Can’t shake the thought that this is mostly caused by Apple not allowing easy side installs. Android making it easy to just install a custom app but not on iOS so basically the developer is (ab)using to let iOS users pony up install money.
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