Well, there goes the rest of the week. I don't install games on my phone, but I always give SPD a pass because open source. The first time I installed it, I almost lost an internship because I was too focused on the game. The most recent time I installed it, my wife thought I was cheating on her because I was acting so shady and obsessive about my phone. Don't say I didn't warn y'all.
If you only play open source mobile games and are afraid of wasting your time, make sure you avoid the factory tower defense game Mindustry which presents itself at https://mindustrygame.github.io/
Shattered Pixel Dungeon is an open-source traditional roguelike dungeon crawler
181–190 of 235 posts
Re: Shattered Pixel Dungeon is an open-source traditional roguelike dungeon crawler
#182By sheer coincidence I'd installed this a few weeks ago. It's really well made, but I ended up uninstalling it because—unless I'm really missing something—it is punishingly difficult. Maybe I don't know all the controls? Or there's some sort of mechanic I'm missing? Or maybe my expectations are wrong? This very much seems like the kind of game I'd enjoy, but I find myself getting absolutely obliterated by the first s…
Are you making full use of the items you find, or are you dying with an inventory of wands/scrolls/potions that you were saving for a rainy day? One of the things to do is to identify items when you have some safety. One way to do that is to use the wands on enemies. Sometimes you do end up wasting a charge or empowering the enemy, but then you know what the thing does. And after a few runs you'll have a sense for so…
Re: Shattered Pixel Dungeon is an open-source traditional roguelike dungeon crawler
#183By sheer coincidence I'd installed this a few weeks ago. It's really well made, but I ended up uninstalling it because—unless I'm really missing something—it is punishingly difficult. Maybe I don't know all the controls? Or there's some sort of mechanic I'm missing? Or maybe my expectations are wrong? This very much seems like the kind of game I'd enjoy, but I find myself getting absolutely obliterated by the first s…
Coming from classic Pixel Dungeon and a bit of Nethack, I can suggest the following heuristics: - Don’t leave a level without finding a ration - Identify scrolls and potions as early as possible by using them in a safe context - Use doorframes to fight one enemy at a time
Re: Shattered Pixel Dungeon is an open-source traditional roguelike dungeon crawler
#184Earlier quoted context omitted.
(prepare to die a lot) No thanks. Repeatedly punishing you for stupid shit isn't a fun game. Like the Sims will burn you alive for not buying a smoke detector and then having the audacity to make toast.
I see it as a different model of building knowledge about the game than most other genres. Dying early is part of the process, because each time you die you got to this point in a bit different way, learning other things on the way. If you were hand-held to the very end you'd only see a a narrow path you went through, which is also ok. It's just a difference in the journey, similar to Breadth-First Search and Deep-Fi…
Yeah, I could have detected that on a search, but I'm usually struggling to stay fed in the first place.
Re: Shattered Pixel Dungeon is an open-source traditional roguelike dungeon crawler
#185This is the only game I ever donated to. I open it up almost every time I recompile and run. My previous build was an experimental corrupt mage with corpse dust. I wanted to see if I can balance charges and corrupting an army of wraiths that spawn all the time because of the corpse dust. Current build is a plain old assassin with +10 assassin's blade and anti-magic armor. Trying out the badder bosses challenge this t…
Doesn't corruption require you to hit the enemy? How does that work with wraiths when they die after one hit?
Re: Shattered Pixel Dungeon is an open-source traditional roguelike dungeon crawler
#186Earlier quoted context omitted.
Skyrim had that mechanic. You could eat ingredients for potions and if you had a duplicate it would tell you the effects, and the next time you found the ingredient again you would know what it was.
Good that they also have potions, so that no poison in the world is strong enough to kill you in Skyrim (or is there one?)
Re: Shattered Pixel Dungeon is an open-source traditional roguelike dungeon crawler
#187If you like these kinds of games but find SPD to be a little too mechanically simple and lacking in build diversity, you may also enjoy DCSS (dungeon crawl stone soup) and my personal favorite: Frogcomposband. You can play the later at angband.live, and it's an exceptional game with incredible depth and variety.
Re: Shattered Pixel Dungeon is an open-source traditional roguelike dungeon crawler
#188Earlier quoted context omitted.
The crazy imaginative class selection in ToME (special shoutout to the chronomancer) easily makes it my go-to roguelike, but I do find I have trouble really feeling what the impact of my build choices are, although this is a common feeling with roguelikes - I probably feel it more in ToME because it feels like every level-up has a much broader decision space than most other roguelikes. Also that most enemies (at leas…
I'm still trying to beat it on normal difficulty. The farthest I got was first floors of the necromancer's tower, which is about 1/4 of the game AFAIK. I resist the temptation to try any add-on, there's so much fun without them.
If more games did this, the difficulty slider could go away. As an added bonus, there is a satisfaction of getting to the point where you are so overpowered the game essentially breaks (see: vampire survivors)
Re: Shattered Pixel Dungeon is an open-source traditional roguelike dungeon crawler
#189By sheer coincidence I'd installed this a few weeks ago. It's really well made, but I ended up uninstalling it because—unless I'm really missing something—it is punishingly difficult. Maybe I don't know all the controls? Or there's some sort of mechanic I'm missing? Or maybe my expectations are wrong? This very much seems like the kind of game I'd enjoy, but I find myself getting absolutely obliterated by the first s…
I primary play the huntress, so all these are from that perspective:
* only eat when necessary, that is starving or early on level and likely lot of enemies.
* your first upgrade scroll is for your permanent bow, upgrade the scroll, then apply it to the bow
* there is a specific path for enemy's approach, always
* use the seeds with statues and mimics in there presumed path
* ranged attacks where possible
* before walking into a well of health, put on all the cursed items, they will become uncursed
* in the shop order of buying is next bag/satchel, then food (even with horn of plenty), ankh (unless you are super confident), thereafter as augment your weaknesses with potions of healing, scrolls, rings, wands from the store
* when picking up things make sure you pick up in order of most preferred to least preferred. Items last picked up get stolen first.
* always try to "trap" enemy in a door. i.e. they stand in the doorway
* if you get a plate armour, dump every, single, upgrade into it. No questions.
* drink potions early, standing near door and water
* a broken honey pot & health potion brewed is worth more than individually
* upgrade potion of experience and scroll of transmutation, then use it to pick and improve a tiers of abilities.
* the frost and fireblast wands can turn your raw meat into good food. With frost, the meat needs to be against a wall or something. Fireblast just torches everything.
* rooms with traps - if they are single target traps, go to the furthest spot, then rest or make noise to bring the enemies in. Throw stuff on the trap triggering attacks on the enemy. for the avalanche rooms, drop something in the doorway, step back then throw stuff on the traps.
* enraged gnolls, just walk away. There is no arguing with someone who lost self-control :)
Good luck! You will need it.
Re: Shattered Pixel Dungeon is an open-source traditional roguelike dungeon crawler
#190So after reading the positive comments here I went ahead and bought a copy for iPhone in the App Store. I was hoping that it supports controllers, as i recently bought a pretty neat controller that you plug the phone into the middle of, and you get buttons and thumb sticks on each side of the screen. Kind of similar to the joycons you have with a Nintendo Switch. This controller is PlayStation branded, but produced b…
So, I 3D-printed one of those holders that holds an XBox controller and your phone above it. A bit heavy, but works perfectly for all controller-enabled games! And worthy of mention, Geforce Now also works! So I'm "PC-gaming" from my bed with this, and all for "free" (if you don't count the cost of the plastic, phone, or controller lol).