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Shattered Pixel Dungeon is an open-source traditional roguelike dungeon crawler

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131–140 of 235 posts

Re: Shattered Pixel Dungeon is an open-source traditional roguelike dungeon crawler

#131
https://pixeldungeon.fandom.com/wiki/Shattered_Pixel_Dungeon is a great resource if you are new to the game and genre, although I suggest first trying discovering everything by yourself (prepare to die a lot) and start reading the wiki after getting through the first boss on lvl 5.

I've been playing SPD for years now and for me the best strategy to win the game is to keep Scrolls of Upgrade until you get a hold of a weapon of at least tier 4, same goes for armor. This makes the initial levels much more risky, but if you survive it's a matter of not making mistakes or getting yourself into high risk situations. Using this method I get to the Amulet in about 30% of the runs. Since the recent updates getting back to the ground has become a much more fun challenge.

Besides postponing the use of Scrolls of Upgrade, here are a few things that work for me:

  * You don't have to identify potions and scrolls right away, often you can keep them until you gather more information. For example, killed flies sometimes drop health potion and they are on early levels, so you can learn the color without using it.

  * Before you get the Scroll Holder that protects the scrolls from fire, it's a good idea to stash all the scrolls in water at the beginning of each level and retrieve them back before going to the next one. 

  * Scrolls of Mapping are absolutely crucial on levels >20 because of the traps and they are relatively cheap in the first two shops. 

  * Summoning trap rooms are great to gather a lot of xp if you have potions of paralytic gas and fire/toxic gas. After the level is cleared, you just open the doors by throwing something at it, go as far away as possible, throw paralytic and then fire/toxic potions. And run to the next level.
If you like the game, consider donating to the project, you can do this directly in the game, at least in the Android version.

Re: Shattered Pixel Dungeon is an open-source traditional roguelike dungeon crawler

#132
post #95
post #15

Earlier quoted context omitted.

If you only play open source mobile games and are afraid of wasting your time, make sure you avoid the factory tower defense game Mindustry which presents itself at https://mindustrygame.github.io/

I have tried multiple times to play Mindustry, but always end giving up, it doesn't seem that well tested on touch screens. On one of my phones it doesn't even render whole the items on the screen, making some actions unselectable.

The item box is scrollable. I didn't realize that till later in my game play. (I had been playing desktop version for some time)

Also, the small activation regions for some items/blocks/selections suggest it may be easier to play with one of those touch-active styluses.

Re: Shattered Pixel Dungeon is an open-source traditional roguelike dungeon crawler

#133
post #109

But it requires you to login with your Google account. Weird for an open source game.

I dont have google account, but noticed they release apk builds directly on github, side-loaded and running, I may be gone a while...

Re: Shattered Pixel Dungeon is an open-source traditional roguelike dungeon crawler

#134
post #95

Earlier quoted context omitted.

I have tried multiple times to play Mindustry, but always end giving up, it doesn't seem that well tested on touch screens. On one of my phones it doesn't even render whole the items on the screen, making some actions unselectable.

The item box is scrollable. I didn't realize that till later in my game play. (I had been playing desktop version for some time) Also, the small activation regions for some items/blocks/selections suggest it may be easier to play with one of those touch-active styluses.

Thanks for the hint.

Re: Shattered Pixel Dungeon is an open-source traditional roguelike dungeon crawler

#135

For those who enjoy SPD I recommend checking out some other popular roguelikes, many of them are also open source. Some of my personal recommendations would be brogue (probably the most beginner friendly), DCSS (friendly, tons of content), ADoM and Cataclysm DDA (a sandbox survival roguelike, quite a unique mix)

What do these acronyms mean?

Shattered Pixel Dungeon

Dungeon Crawl Stone Soup

Ancient Domains of Mystery

Cataclysm Dark Days Ahead

Re: Shattered Pixel Dungeon is an open-source traditional roguelike dungeon crawler

#136
post #81

Earlier quoted context omitted.

Contains ads, hard pass.

I made a relevant thing: https://nobsgames.stavros.io/

Neat! For a brief time there was that "Honest Android Games" and I've wished for a replacement ever since.

Re: Shattered Pixel Dungeon is an open-source traditional roguelike dungeon crawler

#137

Earlier quoted context omitted.

What do these acronyms mean?

DCSS = Dungeon Crawl Stone Soup ADoM = Ancient Domains of Mystery Cataclysm DDA = Cataclysm Dark Days Ahead I swear I didn't make the first one up ;) Edit: ah well, you got your answer already^^

"Stone Soup" refers to the Stone Soup folk story, where people contribute their supplies to make a great soup for everyone (it is developed by many people who contribute to the open-source project started by Linley Henzell as Linley's Dungeon Crawl).

Still a better name than NetHack (which is not a game about hacking networks... "Net" just refers to collaboration over net to improve the game Hack). There is also BrogueCE ("Brogue Community Edition").

Re: Shattered Pixel Dungeon is an open-source traditional roguelike dungeon crawler

#138
post #131

https://pixeldungeon.fandom.com/wiki/Shattered_Pixel_Dungeon is a great resource if you are new to the game and genre, although I suggest first trying discovering everything by yourself (prepare to die a lot) and start reading the wiki after getting through the first boss on lvl 5. I've been playing SPD for years now and for me the best strategy to win the game is to keep Scrolls of Upgrade until you get a hold of a…

(prepare to die a lot)

No thanks. Repeatedly punishing you for stupid shit isn't a fun game.

Like the Sims will burn you alive for not buying a smoke detector and then having the audacity to make toast.

Re: Shattered Pixel Dungeon is an open-source traditional roguelike dungeon crawler

#139

Semi-unrelated but this reminded me of the countless hours I spent playing Castle of the Winds[1] as a kid. Based on this thread I went searching for it and, as it turns out, the original author is working on porting[2] it to Unity! [1]: https://www.mobygames.com/game/842/castle-of-the-winds/ [2]: https://www.reddit.com/r/CastleOfTheWinds/comments/172ckn6/i...

Holy fuck I completely forgot about that game. I spent hours and hours and hours playing that game as a kid.

I probably logged 50 hours just in the free demo level.

Re: Shattered Pixel Dungeon is an open-source traditional roguelike dungeon crawler

#140
post #31

Earlier quoted context omitted.

I’ve already mentioned Cogmind, but Brogue is a beautiful game with tight gameplay. Another great recommendation.

It's not a roguelike really, but Brogue was my gateway to CDDA (Catalysm: Dark Days Ahead). Not sure if I've lost more of my life to one of those or to Slay the Spire. I don't regret it one bit. Been meaning to get into Cogmind (which seems even more aesthetically appealing than Brogue) and Caves of Qud, but I have children now, and must wait until they are of age before re-engaging with such things.

Sure, CDDA is a roguelike -- the word was supposed to mean primarily a specific way of controlling the character, introduced in Rogue. Everybody in the roguelike community calls it a roguelike.
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