Earlier quoted context omitted.
Homebrew is a nightmare. Nearly every development tool on macOS requires some sort of workaround, usually found in the depths of forums or StackOverflow. Apple has also positioned macOS to be the absolute worst platform for graphics libraries. They only support Metal and an outdated version of OpenGL which they'll remove entirely at one point. Windows directly supports DirectX, Vulkan, and OpenGL. Go ahead and try to…
So what re: workarounds? It’s not Linux, it will never be Linux. Systems are allowed to be different and do different things.
And because Apple is constantly breaking software, it creates a lot of churn on macOS. From PowerPC to Intel to Arm, from ObjectiveC to Swift, from Cocoa to Metal, etc., they're constantly upheaving the ecosystem and OS. Meanwhile, it provides very little to the end user other than normally increasing the size of Apple's walled garden.