Earlier quoted context omitted.
Yuzu has amazing compatibility. I'm guessing it's getting too good for Nintendo. Their concerns with TotK are not without merit. I played it on Yuzu (on PC) because it was a much better experience than on the switch. Within a few days of the game being out, there were resolution and fps patches which made the game run much better. That said, I'm not sure how Yuzu can be blamed for TotK piracy. Guessing Nintendo is th…
I’ve seen this sentiment echoed by many. Seems like it’d be more productive to reduce attrition of this sort by releasing a Switch with less-anemic hardware. There’s clearly a market for a “Switch Pro” or similar that can run TotK, etc at 60FPS without frame drops.
Truly, but you are preaching to the choir. I am a big fan of SMTV series, and since it was a Switch exclusive, I bought it on the release day. I wasn't happy about 30fps (which I knew about beforehand), but it wouldn't be a barrier for me to enjoy a great game, so I went into it despite knowing that.
Long story short, I dropped the game just a few hours into it, and decided to wait until it gets a release on absolutely any other platform (and luckily enough, it was announced just last week). Turns out, 30fps was an aspirational goal, as literally in the first non-tutorial area of the game (the desert, I forgot the name), 30fps would rarely even hit, and the game would hover between 15-25fps the entire time. I just couldn't do it, no matter how good the game is.
Nintendo straight up ruined a game for me that I was already liking, all due to the Switch hardware. I am not even asking for much, even 30fps would be fine. But I cannot stomach FPS oscillating between 15-25fps in multiple major areas where you spend a lot of time in a game.