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Asahi Linux project's OpenGL support on Apple Silicon officially surpasses Apple

arstechnica.com

141–150 of 172 posts

Re: Asahi Linux project's OpenGL support on Apple Silicon officially surpasses Apple

#141

Earlier quoted context omitted.

> their stand against US law enforcement on things like encryption Are you referring to the San Bernadino shooter's iPhone? Because Apple's attempt to introduce CSAM scanning is certainly not what I would call a stand against US law enforcement.

I imagine they are, as well as the e2e encryption added to icloud after they dropped the CSAM thing. My pet theory is basically a rouge VP started the on device scanning project with whatever external org they worked with, and basically blindsided the rest of the company. Tim Cook probably called the person and was like what the fuck. Or at least I’d like to imagine that. I wonder if that VP still works at Apple?

[flagged]

Re: Asahi Linux project's OpenGL support on Apple Silicon officially surpasses Apple

#143
post #123

Earlier quoted context omitted.

Apple does not want to be a hardware company, in fact when they sell lots of hardware their stock price goes down. If they can't charge a monthly fee for it, they're not doing it.

Only 20-25% of Apple's revenue is services. about 50% is iPhone about 8% for Mac and 8% for iPad. They're a hardware company.

Apple has always been a hardware and software company.

Nobody is buying the iPad or iPhone because it has better specs. Most don't even know how much memory they have.

It's because of the OS, apps, ecosystem etc.

Re: Asahi Linux project's OpenGL support on Apple Silicon officially surpasses Apple

#144

Earlier quoted context omitted.

> Still, it's annoying when you search for how to do something in OS X and the first few threads are full of people saying "that isn't how it works! Instead of wanting to change it, you need to understand and follow the Apple Way™!" > Being mad at software for operating in a different paradigm than you are used to is not productive. This all applies just as much to users coming to macOS from Windows (or imitations th…

I don't think I'm the one being glib here. I'm trying to both illustrate that there's a problem that truly is general and not specific to macOS, and trying to make the fine distinction between telling users to understand and suck it up vs telling users to understand so that they can better figure out how to get what they want. That latter distinction is what you seem to be having more trouble with.

Okay good talk

Re: Asahi Linux project's OpenGL support on Apple Silicon officially surpasses Apple

#145

Earlier quoted context omitted.

Your list sounds more like app related things rather than OS related things to be honest. Also, contrasting your issue list with the issue list of Linux, where Wayland barely works, audio issues are constant, the whole system is so delicate that an automatic update can easily brick the OS, 10 different ways to install apps leading to no consistency at all (flatpak, snap, .tar.gz, AppImage, native binary, apt-get, sof…

Those are all issues with Ubuntu. Switch to arch

Upside: better than Ubuntu. Downside: wait too long to update and your computer is headed for the shadow realm.

Re: Asahi Linux project's OpenGL support on Apple Silicon officially surpasses Apple

#146
post #7

I switched to an M1 Air back at the beginning of 2021, was on Linux (desktop machine) about a decade before that. It's basically purely a work machine (software and management). The hardware is amazing. The battery life is astounding. The software, in almost every area, is inferior to my experience in Linux. The Apple parts generally worst of all (only Microsoft Office on it is worse). In the end, I'm probably 70% as…

It seems a lot of those gripes are about specific apps, or simply not understanding that MacOS does somethings differently. By contrast I have never been able to use Linux successfully as a desktop OS because there is a dearth of polished commercial apps, and the HW compatibility has always been iffy. MacOS generally works out of the box with the HW, and the apps are generally highly polished. I caveat the apps as “g…

It's always about specific apps. I need about 10 apps to work on my work machine, and if any of them is fighting the OS it would be enough to degrade the whole experience.

In the olden days it was having a decent unix comand line environment. Windows didn't, osx and linux did, and many of us switched. For others it's a good Adobe suite experience. For others it will be Excel and Office etc.

I totally sympathise with parent and Apple Music starting up every damn time the play button is pressed without a media app already started. That's a button I used to press a lot, and at some point I stopped playing music on the mac altogether.

The move to kill kernel extension nullified a lot of the historical advantage of the mac: many stuff that was changing low level behavior became a lot more unreliable . Having keyboard remappings get stuck or unresponsive for instance is a huge QOL degradation.

Re: Asahi Linux project's OpenGL support on Apple Silicon officially surpasses Apple

#147
post #106

Earlier quoted context omitted.

The tone of the community is really different, too—and imo the worst thing about the transition from Linux -> OS X. And ok, it's not a fair comparison, because Linux users tend to be way more technical due in part to the OS family's barriers of entry. Still, it's annoying when you search for how to do something in OS X and the first few threads are full of people saying "that isn't how it works! Instead of wanting to…

I still remember the apologists (circa 2011) trying to justify OS X's system-wide autosave feature when it came out despite its obvious pitfall -- users could make inadvertent edits to their documents without noticing. When users pointed out that Apple's own XCode didn't adopt that feature, the apologists' excuse was simply "IDEs are different".

What?

Autosave also has versioning. You can always go back through the auto save history. You can also revert to the original opened file. This is done from the file menu.

Also, if like a good mac user you have Time Machine configured and on, you can browse your versions further into the past.

Heavy iWork user, I don’t know about Xcode though.

Re: Asahi Linux project's OpenGL support on Apple Silicon officially surpasses Apple

#148

The original article ( https://rosenzweig.io/blog/conformant-gl46-on-the-m1.html ) has more details. The important part to note is that the M1 hardware doesn't map well to newer OpenGL standards because Apple deprecated OpenGL in 2018: > Regrettably, the M1 doesn’t map well to any graphics standard newer than OpenGL ES 3.1. While Vulkan makes some of these features optional, the missing features are required to layer…

Discussed yesterday:

Conformant OpenGL 4.6 on the M1 - https://news.ycombinator.com/item?id=39371669 - Feb 2024 (103 comments)

Re: Asahi Linux project's OpenGL support on Apple Silicon officially surpasses Apple

#149
post #32

Earlier quoted context omitted.

My main gripe - how on vanilla MacOS alt(cmd)-tabbing cycles through applications first and then _all their windows_ rather than windows first, doing _nothing_ on a per application basis. I cannot imagine how this matches at all to anyone's workflow. Nobody at apple works on a single project across multiple applications (documentation in browswr, your IDE, an emulator, some terminals, etc.).? You have to install a sp…

Command-` is the shortcut you want for cycling through windows within an app, otherwise Exposé/Mission Control is the layer that can be configured to think in “windows” instead of in “applications”.

Don’t forget to add the shift key to scroll backward through the apps or windows.

Re: Asahi Linux project's OpenGL support on Apple Silicon officially surpasses Apple

#150
> Rosenzweig's blog post didn't give any specific updates on Vulkan except to say that the team was "well on the road" to supporting it. In addition to supporting native Linux apps, supporting more graphics APIs in Asahi will allow the operating system to take better advantage of software like Valve's Proton, which already has a few games written for x86-based Windows PCs running on Arm-based Apple hardware.

Does anyone know whether these improvements will also help with gaming on macOS? I assume that Mac ships its own driver without these APIs, but e.g. will Proton for Mac or Whisky (Wine for Mac) be able to make use of them?

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