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The reasons people are sending back their Apple Vision Pro headsets

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51–60 of 80 posts

Re: The reasons people are sending back their Apple Vision Pro headsets

#51
post #45

I think the simple answer is that Apple lets you return something no questions asked. So why not buy one on credit, try it, and have your money refunded before you even have to pay the credit card bill? I bought the original watch with that plan in mind (try it out, get an idea of what it might be like, then return it and buy v3). In the watch case I knew after two days I wasn't going to return it. But for the VP, th…

You don't think the even simpler answer is that VR is really not a solved problem yet for everyday users?

I really enjoy my psvr2, but I'm never going to have that headset on for more than an hour a day every few days. I thought the Quest was a complete game changer for the first month, then put it away never to be used again.

It looks like both Apple and Meta have moved the needle on the overall experience, but it seems that there is still a long way to go to get VR to the, perhaps impossible, point where it becomes as ubiquitous as mobile phones. VR remains a non-essential novelty and likely might forever remain such.

Re: The reasons people are sending back their Apple Vision Pro headsets

#52

I think there is something that often gets overlooked with VR headsets becuase people don't even know how to describe it well and that's this: they are not sharp, edge-to-edge. The reality of current VR is that every headset has a pretty small cone of focus in the center. Everything outside of that cone is simply out of focus. You have to train yourself to "look with your head and not with your eyes" and it's just un…

> I really expected Apple's headset to do better. I never thought they would ship a headset with an image that's so soft around the corners.

Just out of curiosity, are you speaking from direct experience with a headset or based on reviews/photos?

Re: The reasons people are sending back their Apple Vision Pro headsets

#53

I'm waiting on my https://visor.com which should be on par visuals wise, much better form factor (comfort), and is 1/3 the price

Wow this looks really cool, thanks for sharing. And it even supports Linux!

Can't wait to see the first hands-on reviews, once it ships. 1000$ would be still a to steep price to pay, but maybe the reviews will change my mind.

Re: The reasons people are sending back their Apple Vision Pro headsets

#54
I’m interested to hear people’s experiences using this as a virtual workspace/ work environment, as that’s what I would use it for. Having gotten rid of my studio during the pandemic, the idea of a great work area I can just “put on” is very appealing…but I wonder how good it would actually be for focused work. Anyone?

Re: The reasons people are sending back their Apple Vision Pro headsets

#56

Earlier quoted context omitted.

Do you just say things? https://www.apple.com/shop/refurbished/mac

Do you not understand words that you read? I didn't say they don't lower the price at all. I said they don't really lower it. In case those are words you don't understand, the phrase means that even though the price is lower, it's not low enough that people would really feel it was a bargain. The price is not low enough that I wouldn't rather just buy new.

There are Macs on there 15-23% off just looking at it quickly, how much off does it have to be to "really lower the price" on your scale?

Re: The reasons people are sending back their Apple Vision Pro headsets

#57
post #38

keeping mine :) I bought it intending to return it, I use it every day. literally have dreams about operating in 3d space now (whether that's good or bad I don't know).

Do you wear glasses? Do one need to wear glasses when wearing this thing?

You can get lenses with your prescription that magnetically attach directly from apple

Re: The reasons people are sending back their Apple Vision Pro headsets

#58
post #52

I think there is something that often gets overlooked with VR headsets becuase people don't even know how to describe it well and that's this: they are not sharp, edge-to-edge. The reality of current VR is that every headset has a pretty small cone of focus in the center. Everything outside of that cone is simply out of focus. You have to train yourself to "look with your head and not with your eyes" and it's just un…

> I really expected Apple's headset to do better. I never thought they would ship a headset with an image that's so soft around the corners. Just out of curiosity, are you speaking from direct experience with a headset or based on reviews/photos?

Direct experience.

The Vision Pro is the best headset I've ever used, but it's still bad. I suspect one reason they went with a relatively narrow FOV is to minimize the out of focus area. So the narrow FOV minimizes/masks the problem but it's really just as evident in the Vision Pro as it is in any other headset. Unless you train yourself to "look with your head" it's just not possible to use for an extended period of time.

You can try it yourself. There is a cone of focus that extends about 30º off center axis. Within that cone things are sharp. Things then degrade pretty rapidly.

I actually don't understand why this isn't mentioned in more reviews. It's the #1 thing I care about. I'd much rather have a low resolution image thiat's tack sharp across the frame than high resolution screens paird with optics that produce soft corners.

Re: The reasons people are sending back their Apple Vision Pro headsets

#59

So, does this mean… refurbished?

Mentioned in the article. Don’t blame you for not reading it, however. Sort of a low quality, highly speculative take.

Thx, commented for the giggles, not expecting particularly insightful discussion here at this time on this subject

Re: The reasons people are sending back their Apple Vision Pro headsets

#60

I'm waiting on my https://visor.com which should be on par visuals wise, much better form factor (comfort), and is 1/3 the price

Is this not some scam? How are we jumping from ski goggles to sunglasses? What's the catch/tradeoff being made here?
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