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The reasons people are sending back their Apple Vision Pro headsets

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41–50 of 80 posts

Re: The reasons people are sending back their Apple Vision Pro headsets

#42
post #38

keeping mine :) I bought it intending to return it, I use it every day. literally have dreams about operating in 3d space now (whether that's good or bad I don't know).

Do you wear glasses? Do one need to wear glasses when wearing this thing?

I have an astigmatism so I actively avoid wearing glasses, I probably do need them though.

I do not wear glasses in this device, I just use windows that are often the size of my walls in the VR space.

they offer lenses in store by Zeiss I believe, I do not know the details, glasses most likely won't fit with this device.

Re: The reasons people are sending back their Apple Vision Pro headsets

#43
I think there is something that often gets overlooked with VR headsets becuase people don't even know how to describe it well and that's this: they are not sharp, edge-to-edge. The reality of current VR is that every headset has a pretty small cone of focus in the center. Everything outside of that cone is simply out of focus. You have to train yourself to "look with your head and not with your eyes" and it's just unnatural. A lot of the eye strain comes from looking at thing outside of the center cone of focus and trying to focus on them, only realizing that it's impossible. The larger the FOV, the larger the part of the image that is not focusable.

I really expected Apple's headset to do better. I never thought they would ship a headset with an image that's so soft around the corners. I expected some kind of reverse OIS magic that would allow you to actually look around and see a sharp image, edge to edge.

I do not want to re-learn how to look.

Re: The reasons people are sending back their Apple Vision Pro headsets

#44

I bought the 256gb version with the intent on using it as a new and novel medium to rebuild my app building skills from conception to end after half a decade in the enterprise space. I have to say it met my expectations and for whatever gaps in UX and the featureset exist, they seem solvable and that is very exciting. Needless to say, I’m keeping mine. Influencers be damned.

[flagged]

do you hate apple?

Re: The reasons people are sending back their Apple Vision Pro headsets

#45
I think the simple answer is that Apple lets you return something no questions asked. So why not buy one on credit, try it, and have your money refunded before you even have to pay the credit card bill?

I bought the original watch with that plan in mind (try it out, get an idea of what it might be like, then return it and buy v3).

In the watch case I knew after two days I wasn't going to return it. But for the VP, that seems unlikely (and that even though I used to work in AR).

Re: The reasons people are sending back their Apple Vision Pro headsets

#46

It feels like there is a tricky customer match problem with products like this where, for what is kind of a beta product, you want to target people for whom the price tag is not that big of a deal. If someone is spending a really substantial-to-them amount of money, they are probably going to have really high expectations and will be disappointed that it is very imperfect in a lot of ways. I wonder how Apple’s market…

Very similar to Google Glass. It wasn't meant for consumers. I believe you had to have a developer account but that didn't stop some people.

Re: The reasons people are sending back their Apple Vision Pro headsets

#47
is the reason "because the critical mass of people buying a nearly four-thousand dollar toy to strap on their face for clout and cult status was so monumental it created its own powerful gravity well of self-entitled fart-huffing narcissistic energy violent enough to send each unit to the RMA warehouse through quantum teleportation?"

no? well i bet its dead pixels or something...

Re: The reasons people are sending back their Apple Vision Pro headsets

#48
post #33

Earlier quoted context omitted.

MicroLEDs will fuel the next display revolution and are smaller than some bacteria. They can eventually achieve the perfect pixel density for AR/VR while having better display characteristics than even OLEDs.

Hmm, I was hearing 5k ppi with microLED. 8k displays and cameras for a set of glasses would probably be plenty.

You need 16K per eye to beat human visual density.

Re: The reasons people are sending back their Apple Vision Pro headsets

#49
post #48
post #33

Earlier quoted context omitted.

Hmm, I was hearing 5k ppi with microLED. 8k displays and cameras for a set of glasses would probably be plenty.

You need 16K per eye to beat human visual density.

But do you actually need to beat human visual density to make a widely adopted product? I'm not convinced that screen resolution is the factor holder back adoption, even at the current densities.

Re: The reasons people are sending back their Apple Vision Pro headsets

#50

Earlier quoted context omitted.

but it's Apple, so they don't really lower the price

Do you just say things? https://www.apple.com/shop/refurbished/mac

Do you not understand words that you read? I didn't say they don't lower the price at all. I said they don't really lower it. In case those are words you don't understand, the phrase means that even though the price is lower, it's not low enough that people would really feel it was a bargain.

The price is not low enough that I wouldn't rather just buy new.

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