Nice work! This reminds me of the "Advance Wars" game series on GBA.
Show HN: Play the game I'm developing directly on its website
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Re: Show HN: Play the game I'm developing directly on its website
#32Is there a "fast forward" for the AI actions? The thing that will turn me off a game like this faster than anything else is being forced to sit through and watch the individual moves the AI takes in "normal time", and I couldn't find one (I didn't look very hard)
On the landing page you can press shift (or hold Y on a Gamepad) to speed up AI actions.
Once you play the real game, you can change the settings to make all AI moves fast, or make all animations including your own (and other players) fast.
Re: Show HN: Play the game I'm developing directly on its website
#33Nice work! This reminds me of the "Advance Wars" game series on GBA.
It does, and it's a very good game, but this feels like plagiarism with how similar it is -- artwork style, mechanics, even UI is essentially identical to the GBA games
Re: Show HN: Play the game I'm developing directly on its website
#34Re: Show HN: Play the game I'm developing directly on its website
#35I tried it out, but it froze up my browser on Firefox + Windows on a pretty well-resourced desktop. The page loaded fine, but when I hit "Play" everything ground to a halt, and even scrolling the page up and down had a 3-5 second delay.
Oh that sucks. If you don't mind helping me troubleshoot the issue: Does this also happen with a Chromium based browser? Any chance you could profile using Firefox's web tools and send it to me (Find my details on twitter.com/cpojer or on the bottom of cpojer.net). Firefox has not been a focus for the game as it mostly ships on Chromium/WebKit based browsers/app wrappers, but the landing page should still work great.
Re: Show HN: Play the game I'm developing directly on its website
#36Is there a "fast forward" for the AI actions? The thing that will turn me off a game like this faster than anything else is being forced to sit through and watch the individual moves the AI takes in "normal time", and I couldn't find one (I didn't look very hard)
Re: Show HN: Play the game I'm developing directly on its website
#37I tried it out, but it froze up my browser on Firefox + Windows on a pretty well-resourced desktop. The page loaded fine, but when I hit "Play" everything ground to a halt, and even scrolling the page up and down had a 3-5 second delay.
Re: Show HN: Play the game I'm developing directly on its website
#38Nice work! This reminds me of the "Advance Wars" game series on GBA.
It does, and it's a very good game, but this feels like plagiarism with how similar it is -- artwork style, mechanics, even UI is essentially identical to the GBA games
"Plagiarism" does not mean what you think it means.
Re: Show HN: Play the game I'm developing directly on its website
#39But actually having a demo directly in the middle of the action embeded in an iframe of the landing page is quite neat. It blends properly with the rest as well, so actually well done.
Some feedback: - Demo plays music. If the user clicks the purchase button, a new page opens which also plays music, this can be quite unpleasant as they are both playing at the same time. - Personally I like the art of the game, including the pixel art character faces, but I don't like the banner. The banner feels like it was drawn by a teenager discovering photoshop with a book "learn to draw manga style in 2 hours" – That might be a bit unfair and I'm sure it was a lot of effort, but a lot of details make it feel amateur-ish in the wrong way, in particular the most central character and its face. Have you considered using the same pixelised style that you use for describing each character bellow? - on firefox the character faces overlap with the text on "Create your own maps..." (Firefox, Mac OS, very large screen)
Re: Show HN: Play the game I'm developing directly on its website
#40Is there a "fast forward" for the AI actions? The thing that will turn me off a game like this faster than anything else is being forced to sit through and watch the individual moves the AI takes in "normal time", and I couldn't find one (I didn't look very hard)
This is literally the reason why I never liked advance wars. It's painfully slow (especially against a human) and you have to wait for every single unit move, and because I'm bad, I'm waiting to get crushed. Sometimes there are so many units. I'm ok with other tacticals, but mostly because it's alternating players (whereas advance-wars-likes just move all the units at once).