Show HN: Play the game I'm developing directly on its website
21–30 of 95 posts
Re: Show HN: Play the game I'm developing directly on its website
#22Earlier quoted context omitted.
I've always known it as FTE (First Time Experience). Agreed, the controls aren't entirely intuitive. I didn't know I had to click on the wait icon to 'end' that char's 'turn'. Didn't know what to do when all the chars were dimmed out. Also it didn't seem like I could move then attack? It was either move or attack (that or the tiles that showed the actionable area was way too dim to make out to see if it overlapped wi…
You are all correct, both about calling it NUX or FTE* and that the game should teach players better. That's been recurring feedback, and the actual game once it fully launches (after Early Access) will feature a gentle introduction – which I'll also add to the landing page then. *Some companies I worked at called it NUX because FTE would be ambiguous as it usually means "Full-Time Employee".
However, even for me, the unlabeled buttons were confusing (both the unit actions and the buttons on the side).
And I would have wanted some way to show an info panel for a given unit describing what the unit can do, its strengths and weaknesses, etc. Indeed, I tried several interactions in the hope of getting one. I tried clicking a unit and then moving the mouse to the box at the bottom (the one that appears while you're mousing over the unit and shows the unit's name etc.; I was hoping that clicking the unit would make the box not go away after the mouse left the unit). I also tried clicking the unit and then clicking the info button on the right, as well as right-clicking the unit. Just mentioning this as weak evidence for what kind of interface users might consider intuitive, if you do add such a feature.
Re: Show HN: Play the game I'm developing directly on its website
#23Earlier quoted context omitted.
You are all correct, both about calling it NUX or FTE* and that the game should teach players better. That's been recurring feedback, and the actual game once it fully launches (after Early Access) will feature a gentle introduction – which I'll also add to the landing page then. *Some companies I worked at called it NUX because FTE would be ambiguous as it usually means "Full-Time Employee".
Personally, I'm somewhat charmed that it threw me into battle without an explicit tutorial… although that's probably because I'm familiar with Advance Wars. However, even for me, the unlabeled buttons were confusing (both the unit actions and the buttons on the side). And I would have wanted some way to show an info panel for a given unit describing what the unit can do, its strengths and weaknesses, etc. Indeed, I t…
When playing the real game a character explains this before you get started. I chose not to show a character message for now but maybe I should when you first scroll it into view.
Re: Show HN: Play the game I'm developing directly on its website
#24How do I build structures in the prequel campaign? Is it an action on the Pioneer on specific land squares?
Re: Show HN: Play the game I'm developing directly on its website
#25Demo was tough, but fun, so I bought the game! How do I build structures in the prequel campaign? Is it an action on the Pioneer on specific land squares?
Re: Show HN: Play the game I'm developing directly on its website
#26Re: Show HN: Play the game I'm developing directly on its website
#27I like this kind of game so I gave it a go. First thing I had trouble with is differentiating the two team colours. I'm not colorblind but they look too similar on this 10 year old monitor with a blue light filter I'm playing on. Second thing I had trouble with was telling what I can click on or when it was my turn. I'm still figuring that out actually. Gonna jump back in and see if I can blow up some stuff.
Re: Show HN: Play the game I'm developing directly on its website
#28Re: Show HN: Play the game I'm developing directly on its website
#29Re: Show HN: Play the game I'm developing directly on its website
#30Is there a "fast forward" for the AI actions? The thing that will turn me off a game like this faster than anything else is being forced to sit through and watch the individual moves the AI takes in "normal time", and I couldn't find one (I didn't look very hard)