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Draw Something Loses 5 Million Users a Month After Zynga Purchase

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51–60 of 71 posts

Re: Draw Something Loses 5 Million Users a Month After Zynga Purchase

#51

In other words, their timing was perfect. Doubt Zynga had much to do with their downfall, another new game somewhere is gaining millions of users...

Looking at (http://www.appdata.com/leaderboard/app_store_apps?id=3781-to...), I'd say 100 floors, Rope'n Fly, Sponge Bob.

Re: Draw Something Loses 5 Million Users a Month After Zynga Purchase

#53

"Halo 3 looses 5 Million Users 1 Month After Release" ... well of course it did, because most games get old pretty quickly. To understand if Zynga overpaid, you'd need to know if they bought OMGPOP for a single hit title, or if they see them as a creative group with many hits to come, like Blizzard or Valve.

What you're failing to consider here is that every user Halo 3 had paid approx. $60 up front to become a user in the first place. The problem with these free-mium games is that the average revenue per user is so much lower.

Exactly. There's no loyalty. Users won't hang around unless they've put something in the pot. Zynga knows this though, since it's the whole premise behind their initial success.

Re: Draw Something Loses 5 Million Users a Month After Zynga Purchase

#55

"Halo 3 looses 5 Million Users 1 Month After Release" ... well of course it did, because most games get old pretty quickly. To understand if Zynga overpaid, you'd need to know if they bought OMGPOP for a single hit title, or if they see them as a creative group with many hits to come, like Blizzard or Valve.

Zynga has had dozens of hit games. They obviously know about that user adoption follows and must have taken it into consideration.

Re: Draw Something Loses 5 Million Users a Month After Zynga Purchase

#57

I think the Zynga acquisition had something to do with the peak. Social network fatigue started a couple of years ago. That doesn't mean people are ready to ditch social networks outright, but it means that the stupidest abuses are going to leave a sour taste in peoples' mouths, and Zynga is so well associated with these behaviors that, even if people like some of their games, no one likes them . Zynga's asset is tha…

Zynga bought OMGPOP on March 21. 10 days later it hit a peak. I'm not sure you can correlate the fall with Zynga. The unfortunate part of this graph and story is we don't know what user growth looked like prior to April 1, so drawing any conclusions about Zynga's effect on the game is hard to do.

Re: Draw Something Loses 5 Million Users a Month After Zynga Purchase

#59

Zynga completely abused the product. I started getting requests to give them more rights on facebook, which I solved my signing in with my email - then they started to send me push messages about weird things - I've heard they even asked for read/write sms rights on Android devices. I can only see it one way - Zynga might make cool games, but they are hardcore abusing regular people - also non-techinal people unlike…

The SMS permissions on Android are for an alternative payment system via SMS. It's in the app description on Google Play.

Edit: Looks like they've since removed the permission and text related to it. shrug

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