In other words, their timing was perfect. Doubt Zynga had much to do with their downfall, another new game somewhere is gaining millions of users...
Draw Something Loses 5 Million Users a Month After Zynga Purchase
51–60 of 71 posts
Re: Draw Something Loses 5 Million Users a Month After Zynga Purchase
#52Not everyone wants to draw Doritos, KFC or Coca-Cola.
Re: Draw Something Loses 5 Million Users a Month After Zynga Purchase
#53"Halo 3 looses 5 Million Users 1 Month After Release" ... well of course it did, because most games get old pretty quickly. To understand if Zynga overpaid, you'd need to know if they bought OMGPOP for a single hit title, or if they see them as a creative group with many hits to come, like Blizzard or Valve.
What you're failing to consider here is that every user Halo 3 had paid approx. $60 up front to become a user in the first place. The problem with these free-mium games is that the average revenue per user is so much lower.
Re: Draw Something Loses 5 Million Users a Month After Zynga Purchase
#54Re: Draw Something Loses 5 Million Users a Month After Zynga Purchase
#55"Halo 3 looses 5 Million Users 1 Month After Release" ... well of course it did, because most games get old pretty quickly. To understand if Zynga overpaid, you'd need to know if they bought OMGPOP for a single hit title, or if they see them as a creative group with many hits to come, like Blizzard or Valve.
Re: Draw Something Loses 5 Million Users a Month After Zynga Purchase
#56Re: Draw Something Loses 5 Million Users a Month After Zynga Purchase
#57I think the Zynga acquisition had something to do with the peak. Social network fatigue started a couple of years ago. That doesn't mean people are ready to ditch social networks outright, but it means that the stupidest abuses are going to leave a sour taste in peoples' mouths, and Zynga is so well associated with these behaviors that, even if people like some of their games, no one likes them . Zynga's asset is tha…
Re: Draw Something Loses 5 Million Users a Month After Zynga Purchase
#58And ? Zynga wasn't buying an app. They were buying a team.
Re: Draw Something Loses 5 Million Users a Month After Zynga Purchase
#59Zynga completely abused the product. I started getting requests to give them more rights on facebook, which I solved my signing in with my email - then they started to send me push messages about weird things - I've heard they even asked for read/write sms rights on Android devices. I can only see it one way - Zynga might make cool games, but they are hardcore abusing regular people - also non-techinal people unlike…
Edit: Looks like they've since removed the permission and text related to it. shrug