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Show HN: The classic Minesweeper on an irregular grid

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Re: Show HN: The classic Minesweeper on an irregular grid

#81
post #78
post #16

Earlier quoted context omitted.

ah very sorry about the dialog being too large. Which phone have you used it on? I should really fix this. I've tested on an iphone mini, and even though the dialog is quite big on it, so I should indeed try and shrink it, it doesn't prevent completing the tutorial. But it looks like I wrongly assumed this would be the smallest phone I could test it on. And as far as I know, the empty tiles only gets uncovered if you…

Not the user who made the original report, but I had the same problem. I got stuck on the second mine because the tutorial textbox covered that shape and so I couldn’t flag the mine. iPhone SE, Safari

Very good to know. I'll try and reproduce this bug, thank you for this.

And if you're able to send a screenshot, that'll be super useful. As at the moment, when testing in chrome dev tools, with iphone SE selected, it looks like it doesn't display the right size of the phone (or maybe I've misconfigured the dev tools), as the dialog box doesn't prevent from completing the tutorial.

Re: Show HN: The classic Minesweeper on an irregular grid

#83
post #57

This is fun. I was playing classic minesweeper the other day and remarked on how I was basically playing on autopilot, I've internalized all the logic and playing is just muscle memory now. But playing this version, my intuition is all wrong! I lost my first 2 games, and now I'm going to have to force myself to slow down and think through things more carefully, rather than trying to rely on my now-incorrect intuition…

The thing with this version is corners also count as touching. The different numbers of neighbors itself isn't confusing, but counting squares that share a single point as neighbors is definitely unintuitive.

Edit: Oh shoot, I completely forgot regular minesweeper does this too! It's definitely the acute angles that threw me off!

Re: Show HN: The classic Minesweeper on an irregular grid

#85
post #57

This is fun. I was playing classic minesweeper the other day and remarked on how I was basically playing on autopilot, I've internalized all the logic and playing is just muscle memory now. But playing this version, my intuition is all wrong! I lost my first 2 games, and now I'm going to have to force myself to slow down and think through things more carefully, rather than trying to rely on my now-incorrect intuition…

The thing with this version is corners also count as touching. The different numbers of neighbors itself isn't confusing, but counting squares that share a single point as neighbors is definitely unintuitive. Edit: Oh shoot, I completely forgot regular minesweeper does this too! It's definitely the acute angles that threw me off!

Regular minesweeper counts these too, but the different shapes definitely make it harder!

I found it much harder to register two acute angles as "adjacent" than two right angles are.

Re: Show HN: The classic Minesweeper on an irregular grid

#86
post #2

Neat... but I'm missing the left+right click, in the Windows Minesweeper, say you have a square with 4, and you've marked 4 squares around it as bombs, you can left+right click on the 4-square and uncover all the unmarked squares around it, instead of going one by one. Also "undo" is cool, but "lose 60s" seems backwards, considering one would get 60 seconds added to one's time.

For touchpads that don't have a real Right mouse button, you can't Left+Right click at the same time. Windows Minesweeper adds Double click as an alternative way to trigger Clear Around.

Re: Show HN: The classic Minesweeper on an irregular grid

#87
post #61

Earlier quoted context omitted.

Yes, I'm on a small grid, so only see a "chain" of the boxes being uncovered one by one. It does feel pretty slow, even though I'm nowhere close to speed solving : - )

I've thought about what you said a bit more, and I think you meant it should accelerate with time? In any case, I've just done that and deployed it. So if you refresh the page, the animation should - hopefully - be less bland. Feel free to let me know what you think.

I think it's faster now. Thanks!

Re: Show HN: The classic Minesweeper on an irregular grid

#88
Can you explain the “Data Tracked and Linked to You” in the App Store? The game looks fun but I’m hoping to see something a little more privacy friendly, that isn’t collecting and selling my data.

https://apps.apple.com/us/app/minesweeper-twist/id6473121693

Re: Show HN: The classic Minesweeper on an irregular grid

#90
post #20

Neat. Does this ensure there's no 50/50 guesses needed then? That seems easier when you can split a square in two.

It doesn't sadly. I had tried to implement that, but couldn't find a provable way to prevent 50/50. It's especially trickier as I can't use an algo with just rows and columns, it has to work on a graph. And it would need to be fast enough as to not slow the grid generation (which already takes a few seconds on the maximum size). So I'd love to add this ultimately, but not entirely sure I'll have the resources.

But also it’s not really a requirement, original Windows minesweeper doesn’t have that, so it’s kind expected to have to try your luck sometimes.
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