Show HN: The classic Minesweeper on an irregular grid
11–20 of 143 posts
Re: Show HN: The classic Minesweeper on an irregular grid
#12Neat... but I'm missing the left+right click, in the Windows Minesweeper, say you have a square with 4, and you've marked 4 squares around it as bombs, you can left+right click on the 4-square and uncover all the unmarked squares around it, instead of going one by one. Also "undo" is cool, but "lose 60s" seems backwards, considering one would get 60 seconds added to one's time.
And you're right for "lose 60s", It's not the ideal wording. I was thinking it in terms of the less time you end up with, the better your score is. But "gain 60s" wouldn't work either. I'll have a think, but curious to hear if anyone has suggestions for this.
Re: Show HN: The classic Minesweeper on an irregular grid
#13I love this, and it brings an interesting twist to an old favorite. What initially tripped me up is the cells at the points are considered a neighbor. Of course as I write that it makes perfect sense, but because of the irregular nature it's a bit harder for me to register them as such. Not a complaint, just an intriguing side effect of the irregular grid.
Re: Show HN: The classic Minesweeper on an irregular grid
#14Neat... but I'm missing the left+right click, in the Windows Minesweeper, say you have a square with 4, and you've marked 4 squares around it as bombs, you can left+right click on the 4-square and uncover all the unmarked squares around it, instead of going one by one. Also "undo" is cool, but "lose 60s" seems backwards, considering one would get 60 seconds added to one's time.
Thanks a lot for trying it and the feedback. As a sibling comment said, left+right click should work (as well as middle click). Which OS/browser are you using? I like to fix this. And you're right for "lose 60s", It's not the ideal wording. I was thinking it in terms of the less time you end up with, the better your score is. But "gain 60s" wouldn't work either. I'll have a think, but curious to hear if anyone has su…
Re: Show HN: The classic Minesweeper on an irregular grid
#15Neat... but I'm missing the left+right click, in the Windows Minesweeper, say you have a square with 4, and you've marked 4 squares around it as bombs, you can left+right click on the 4-square and uncover all the unmarked squares around it, instead of going one by one. Also "undo" is cool, but "lose 60s" seems backwards, considering one would get 60 seconds added to one's time.
Thanks a lot for trying it and the feedback. As a sibling comment said, left+right click should work (as well as middle click). Which OS/browser are you using? I like to fix this. And you're right for "lose 60s", It's not the ideal wording. I was thinking it in terms of the less time you end up with, the better your score is. But "gain 60s" wouldn't work either. I'll have a think, but curious to hear if anyone has su…
Re: Show HN: The classic Minesweeper on an irregular grid
#16Cool, thanks for making it mobile-friendly—though on my (small) phone screen, the tutorial dialog covers half the play board and couldn't he completed. the actual game works fine. Been awhile since I played actual minesweeper, but shouldn't revealing a tile with a number on it which otherwise has empty neighbors also uncover those neighbors? I could swear that's how the original works.
I've tested on an iphone mini, and even though the dialog is quite big on it, so I should indeed try and shrink it, it doesn't prevent completing the tutorial. But it looks like I wrongly assumed this would be the smallest phone I could test it on.
And as far as I know, the empty tiles only gets uncovered if you uncover another empty one, so I followed this principle. If that was also the case when you uncover a number, this would reveal too much.
Re: Show HN: The classic Minesweeper on an irregular grid
#17Re: Show HN: The classic Minesweeper on an irregular grid
#18Re: Show HN: The classic Minesweeper on an irregular grid
#19This is really cool. Fascinating how the intuition maps neatly onto this grid As a notorious Minesweeper speedrunner I find the animation uncover animation when middle clicking to be a little slow as I find myself waiting it for it to finish for a second or so.
I've done quite a few iterations of the speed at which they get uncovered, and it's definitely tricky to nail down. I've tried to find a middle ground between something that's rewarding/satisfying (so should take 1-2 seconds, long enough to be enjoyed), but also doesn't block you (so should be instant). And that animation would need to very different if it's revealing 10 tiles or less, or 500+. I realize this still isn't quite right.
So thank you for saying that, I'll try and improve it.
Re: Show HN: The classic Minesweeper on an irregular grid
#20Neat. Does this ensure there's no 50/50 guesses needed then? That seems easier when you can split a square in two.