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Show HN: The classic Minesweeper on an irregular grid

polyreplay.com

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Re: Show HN: The classic Minesweeper on an irregular grid

#71
post #68
post #66

https://polyreplay.com/minesweepertwist?p=expert&s1=7&s2=43&... opening a shared url like this doesn't seem to work. i just get the beginner view. also i noticed that sometimes a tile is empty or white even though it should have bevels because there is actually a bomb under it. it's a cosmetic issue maybe caused by the algorithm to automatically uncover empty tiles.

ah, that share url is indeed a bug, thank you for finding it, I'll work on it. For the tile not having bevels when it should, would you be able to take a screenshot? That will help me understand when this happens. I haven't seen this yet, so I'm not entirely sure what could cause this.

https://ibb.co/0fCPprF

the tiles with missing bevels are marked with bombs

Re: Show HN: The classic Minesweeper on an irregular grid

#72
post #12
post #2

Neat... but I'm missing the left+right click, in the Windows Minesweeper, say you have a square with 4, and you've marked 4 squares around it as bombs, you can left+right click on the 4-square and uncover all the unmarked squares around it, instead of going one by one. Also "undo" is cool, but "lose 60s" seems backwards, considering one would get 60 seconds added to one's time.

Thanks a lot for trying it and the feedback. As a sibling comment said, left+right click should work (as well as middle click). Which OS/browser are you using? I like to fix this. And you're right for "lose 60s", It's not the ideal wording. I was thinking it in terms of the less time you end up with, the better your score is. But "gain 60s" wouldn't work either. I'll have a think, but curious to hear if anyone has su…

[deleted]

Re: Show HN: The classic Minesweeper on an irregular grid

#73
post #64
post #57

This is fun. I was playing classic minesweeper the other day and remarked on how I was basically playing on autopilot, I've internalized all the logic and playing is just muscle memory now. But playing this version, my intuition is all wrong! I lost my first 2 games, and now I'm going to have to force myself to slow down and think through things more carefully, rather than trying to rely on my now-incorrect intuition…

That's great to hear, thank you! And yes, that's exactly the intention, it's a game designed to keep you on your toes.

This is great!.

You know what would be fun, side scrolling mine sweeper - the field just keeps clicking several spots to the left each N seconds revealing new tiles to click - and maybe things like "Bomb Squad" perks that let you survive bomb damage when youre wrong. and whatever other mechanics could be layered into that - if you can get some tower defence mechanism where a shooting tower comes at you and you have to enclose it in toggle spots to kill it.... but it hops a few spots every time the field clicks to the next step... making him hard to catch.

Get bomb squad points every time you get a correct answer, answer so many in a row, get a bomb suit (outlive one bomb). Get more point for the least number of unclicked tiles that expire to the scrolling of the field to the left... if you dont have any un-marked tiles moving through the filed moving click, then you get bomb squad points to next bomb suit.

Re: Show HN: The classic Minesweeper on an irregular grid

#74
post #70

Earlier quoted context omitted.

Simon Tatham has a completely guess free minesweeper in his portable puzzle collection: https://git.tartarus.org/?p=simon/puzzles.git;a=blob;f=mines... The basic idea is he generates a grid, runs it through a deductive solver, and if it fails, heuristically changes the grid a little where it failed and tries again. I'll try some different ratios and get back to you! edit: I tried some runs with size 3 and 20% mines,…

Thanks a lot for taking the time to check this, that's very useful info. Although the reason I haven't set 20% as the default, is because I'm concerned this may create too many situations where guessing would be required. So I'd need to have the solver in place. So thank you for the link as well. Although now, I'm wondering if the solver can be smart enough to allow situations like this, where finding how to progress…

Yeah, I did eventually run into a few guesswork situations. But besides those, it was a lot of fun. On the 20% I really had to stop and think, because all the logic I already knew was there, but subtly different due to the number of neighbours, so new patterns emerged that I had to re-deduce. Still haven't successfully solved one! most of the guesswork I've had to do was around the edges. Maybe going somewhat down from 20% in total and having a smaller percentage around the edges could be a useful temporary heuristic until a potential solver is in place.

I also spotted a bug I think, where when you fail and undo, some of the mines are rendered similar to an empty cell, thereby spoiling where they are. This was on Firefox.

Re: Show HN: The classic Minesweeper on an irregular grid

#76
MacOS, Safari: Tutorial breaks when I am asked to right click a cell, I just get the right click menu instead.

MacOS, Firefox: Tutorial halfway breaks when I am asked to right click a cell, I get the right click menu over a flag being dropped.

MacOS, Chrome: what the fuck the OS popped up a note when I launched this piece of surveillance capitalism adware that it just force-added a bunch of shit that runs in the background to my Login Items, fuck Chrome, anyway the right click actually works

Re: Show HN: The classic Minesweeper on an irregular grid

#78
post #16

Cool, thanks for making it mobile-friendly—though on my (small) phone screen, the tutorial dialog covers half the play board and couldn't he completed. the actual game works fine. Been awhile since I played actual minesweeper, but shouldn't revealing a tile with a number on it which otherwise has empty neighbors also uncover those neighbors? I could swear that's how the original works.

ah very sorry about the dialog being too large. Which phone have you used it on? I should really fix this. I've tested on an iphone mini, and even though the dialog is quite big on it, so I should indeed try and shrink it, it doesn't prevent completing the tutorial. But it looks like I wrongly assumed this would be the smallest phone I could test it on. And as far as I know, the empty tiles only gets uncovered if you…

Not the user who made the original report, but I had the same problem. I got stuck on the second mine because the tutorial textbox covered that shape and so I couldn’t flag the mine.

iPhone SE, Safari

Re: Show HN: The classic Minesweeper on an irregular grid

#79
post #71
post #68

Earlier quoted context omitted.

ah, that share url is indeed a bug, thank you for finding it, I'll work on it. For the tile not having bevels when it should, would you be able to take a screenshot? That will help me understand when this happens. I haven't seen this yet, so I'm not entirely sure what could cause this.

https://ibb.co/0fCPprF the tiles with missing bevels are marked with bombs

Thanks a lot, I'll have a proper look at how this can happen.
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