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Apple Vision Pro review

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Re: Apple Vision Pro review

#401

Earlier quoted context omitted.

The first iPhone was pretty terrible. I couldn't get my Marketing peers to take it seriously (which they came to regret). The first Watch was awful. I love my Series 8. Don't get me started on the first Mac...

> The first iPhone was pretty terrible. I definitely do not think that opinion was widespread. If anything I think that the biggest discussed shortcoming of the first iPhone was that it was only available on AT&T.

For example:

It didn't multitask, even though other pocket computers for a Long Time had at least the appearance of multitasking. It didn't have the ability to install any additional software, even though other pocket computers for a Long Time handled third-party software just fine. It didn't even have a copy/paste function, even though [WTF? Srsly, Apple?].

All of these things were eventually corrected by Apple, but it was pretty awful until they were corrected: For quite some time, the iPhone was just a rather fancy touchscreen music player with telephone and SMS programs tacked on.

(More damning: All of these things were corrected very quickly by third parties via jailbreaks. Some of us were having a ball with first-gen IOS devices very early on in the game, but Apple wasn't any help in getting that accomplished.)

Re: Apple Vision Pro review

#402

Earlier quoted context omitted.

I wonder given all this... what the expectations are at Apple from a higher up/board/executive standpoint are Most of Apple offerings are good: Watch iPad Mac iPhone services Are they really expecting this to just be a hard problem initially that they get better at over time? When is the last time they launched a "so so" product?

The first iPhone was pretty terrible. I couldn't get my Marketing peers to take it seriously (which they came to regret). The first Watch was awful. I love my Series 8. Don't get me started on the first Mac...

The first iPhone was pretty terrible

Before Steve stood on that stage in 2007 and demoed the first iPhone, most people had never even seen 'swipe to scroll'. The first iPhone absolutely kicked the arse of everything else. So what if it was 2G that was how most phones were back then. The only objection anyone could think off (e.g. Ballmer) was that it was expensive.

Re: Apple Vision Pro review

#403
Nevermind cooking, TV, and timers, I'd consider this solely to serve as a portable monitor. With remote work, that could be very handy. When I travel I never take an external monitor, so all work gets done on a 16 or 14 inch screen. This could be a game changer, like adding a large display.

Could also be very handy when working on planes, and for working from outdoor locations like parks (which I love to do). I find I'm most productive working from planes, but if there's a seat in front (non exit row), looking down at a laptop for several hours at a sharp angle can cause some neck pain. This would allow me to look straight ahead.

Re: Apple Vision Pro review

#404
post #247

Earlier quoted context omitted.

Streaming an arbitrary collection of windows instead of a single finished, composited framebuffer increases the bandwidth requirements by at least an order of magnitude. That's never going to work well over WiFi.

Just compress the stream. Total pixels increase the vram on the device but popping out a static window shouldn't take any more than a trivial amount of streaming bandwidth.

Everything is already compressed. Uncompressed 1080p is 3Gbit/s, which is already well beyond what's actually achievable with WiFi. Allowing an unbounded number of window surfaces to be streamed invites people to use it in a way that current technology simply cannot provide the kind of slick experience that Apple needs from this product.

Re: Apple Vision Pro review

#405

Earlier quoted context omitted.

I wonder given all this... what the expectations are at Apple from a higher up/board/executive standpoint are Most of Apple offerings are good: Watch iPad Mac iPhone services Are they really expecting this to just be a hard problem initially that they get better at over time? When is the last time they launched a "so so" product?

The first two iWatches were borderline pointless/bad. The first two iPhones weren't as innovative as they make them,just more polished than other symbians with cameras and internet, it took off with apps really in third iteration. I think visionpro has lots of opportunities in the next iterations, early users will provide feedback this gen.

[deleted]

Re: Apple Vision Pro review

#406

Earlier quoted context omitted.

Worse than that would be when you fry something and the front of your $3500 headset gets splattered in grease. No thanks.

It’s called a cloth and they cost almost nothing.

Cloth doesn't really absorb grease that well. It just kind of spreads it around.

Re: Apple Vision Pro review

#407

Earlier quoted context omitted.

The first iPhone was pretty terrible. I couldn't get my Marketing peers to take it seriously (which they came to regret). The first Watch was awful. I love my Series 8. Don't get me started on the first Mac...

> The first iPhone was pretty terrible. I definitely do not think that opinion was widespread. If anything I think that the biggest discussed shortcoming of the first iPhone was that it was only available on AT&T.

No copy/paste & no apps were the main criticisms, given that Windows, Palm, & other "less-powerful" devices from that era had those features.

Re: Apple Vision Pro review

#408

I haven’t heard much about motion sickness yet, how long can we expect to be in AR before this happens?

The main driver of motion sickness in VR is "moving without moving", where your virtual viewpoint moves independently of your actual head position and confuses your brain. That's a common issue in VR games where practical space limitations mean that some kind of artificial locomotion is usually required, but Apple seems to be purposely avoiding that kind of experience by keeping the viewpoint locked to your head at all times.

Third party immersive apps might break that rule, of course.

Re: Apple Vision Pro review

#409

Earlier quoted context omitted.

> What's the killer app? Movies on airplanes. I’m guessing these will become virtually ubiquitous in the front cabin within a few years.

Currently you can’t use Quest/Vision Pro in any moving vehicle, as they rely on accelerometers to capture head movements.

> you can’t use Quest/Vision Pro in any moving vehicle

You aren’t unpredictably accelerating most of the time in a plane. It makes sense Facebook would have fucked this up. I’d be surprised if Apple has.

Re: Apple Vision Pro review

#410
post #276

Lots of surprises on the downside from all the reviews. Pass through much more limited in quality with motion blur, pixelation, distortions, limited color and dynamic range. The eye tracking driven input method which was seen as holy grail turns out to be annoying after a while because people don't naturally always look at what they want to click on. Personas straight up aren't ready. The lack of AR features is the b…

My launch day Apple Watch was unbelievably bad. Not even good for telling time as the raise-to-wake feature was so flaky. So by the sound of it, the Vision Pro might be starting in a better position than the watch.

My job at the time gave me a brand new Series 2 and it was annoying to interact with... when it was new. Dropped frames, missed touches, etc. There was still a little bit of lingering hope there would be "killer apps" outside notifications and exercise.

But nope, nothing more interesting came, and OS updates ruined performance so badly that I happily returned it to my employer 2 years later and opted not to buy my own until 2021 (for exercise and notifications only).

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