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Apple Vision Pro review

wsj.com

141–150 of 1001 posts

Re: Apple Vision Pro review

#141

What's the killer app? Quest headsets have been out for years and haven't seemed to find one. Well.. besides 3d porn

Watching sports in 3D with spatial audio. > According to an exclusive report from The New York Post, NBA Commissioner Adam Silver “said the league is working with Apple to bring a tech-enhanced viewing experience” to its upcoming headset. When asked about it, he told the outlet: “We’re working very closely with Apple.” https://www.tomsguide.com/news/nba-games-could-be-apple-visi... If there is one group that has a tr…

With standard coverage of sports, they cut between cameras and zoom in/out, pan to follow the action etc. Even people attending the game will be watching big screens showing this content some of the time.

I'm wondering how that translates to VR.. do they just teleport you around the arena? That seems like it would be a bit jarring if not altogether sickening.

Re: Apple Vision Pro review

#142
post #132

It is interesting how many here are excited about this for productive computer work. It’s also what Apple advertises with. But what is the account situation like? For years I’ve been complaining that I can’t easily use my private iPad with my company Mac because they have separate Apple IDs. Things like sidecar for a quick virtual whiteboard are basically impossible. AirPods have gotten better over the years where to…

The entire screen sharing setup they demo'd in the original Vision Pro demo reels always made me laugh. They've had years to get Sidecar right, and have failed miserably every time. How am I going to believe that they'll get wireless display transmission to work perfectly for this thing?

Re: Apple Vision Pro review

#143
post #66

Earlier quoted context omitted.

For me it’s movies. But the fact that Netflix and Amazon haven’t updated their Quest apps in years — nor has Meta bothered building its own movie streaming solution (e.g. making the Quest Browser compatible with streaming services) leads me to think that the active user base might be slim. Can’t imagine doing work is the killer app, not while wearing a headset is more cumbersome than opening a laptop.

I'm not sure how Apple can make watching movies in VR that much better than they are already on the Quest series and other existing VR headsets. And as you noted it doesn't seem to be a popular use for those devices. Maybe the higher resolution on Apple's headset will win people over?

I haven't tried them personally but I think current quest headsets still have visible pixels. The vision pro is Micro OLED with no visible pixels. So it should feel like watching an actual IRL screen.

Re: Apple Vision Pro review

#144

> Q: What if I wear glasses? > A: The Vision Pro wasn’t designed to be worn with glasses. Instead you have to order prescription Zeiss optical inserts for $99. The two monocle-looking pieces snap right into place. It's $99 for readers (non-prescription) and $149 for a prescription. Very odd that she would have gotten that detail wrong since it's so easy to check and it's been repeated so often in coverage of the AVP.

Not to excuse that mistake but FWIW there are third party manufacturers which sell prescription lenses for various headsets for as little as $50, so there will probably be cheaper options once they start making them for the Vision Pro. The cost to actually manufacture the lenses depends on the strength of the prescription, and most VR lens manufacturers reflect that in their pricing, but Apple appears to be charging…

Also, you might be able to take your previous pair of glasses, remove the lenses and grind until they fit. I did something similar to make my own prescription sunglasses (glued in the lenses).

Re: Apple Vision Pro review

#145

No video input, no dice. This thing could have been useful on day one for lots of people, from drone operators to cinematographers to programmers. But Apple's sad fear of I/O has crippled yet another product. People should expect that a $3500 video-display device has a way to get video into it.

It's actually insane, it's been over a decade, and nobody put 2+2 together on this. It's right in the name... Head Mounted Display.

I bet Luckey had something like this working in the early days but abandoned it because it wouldn't work for games. What a shame

Re: Apple Vision Pro review

#146
I really like Joanna Stern, and how she approaches reviews like this. I’ve watched her review, The Verge’s, and MKBHD’s unboxing video.

However, the best review I’ve found that actually transmits what is possible and what it is like to use is Brian Tong’s 55 minute review video: https://youtu.be/GkPw6ScHyb4

I’m not familiar with him, but unlike other reviews I’ve seen, he spends less time evaluating or summarizing, and more time trying to actually use the device. I didn’t even realize that you can seamlessly use your Mac to control your visionOS apps, for example.

Re: Apple Vision Pro review

#147

Earlier quoted context omitted.

I've seen a few ideas that seem really interesting, just not at the price point Apple is offering. And honestly I'm just going to wait for these headsets to be smaller and lighter too before buying one. I don't think anyone at Apple is under the impression this device is going to be a money maker, but more of a gen-1 device to provide a place to start from for further work. - Learning instruments in a guitar-hero way…

Cooking sounds like a nice application, but as soon as the headset steams up/get condensation on the glass it will be quite annoying. I can't imagine cooking in ski goggles.

Worse than that would be when you fry something and the front of your $3500 headset gets splattered in grease. No thanks.

Re: Apple Vision Pro review

#148

One of the aspects of the device that has been under-realized is that when mirroring your desktop/laptop display to the AVP, you can't break out its applications into different areas. You can't pull them away from the desktop window. This is one of those things that Apple never claimed was supported, and yet there's something about that behavior that feels like such a natural intuitive implication to the technology t…

Appears possible in theory: https://github.com/saagarjha/Ensemble

Re: Apple Vision Pro review

#149
post #89

I think we are now at a stage where VR hardware has surpassed software. Between this and the Quest 3, we have powerful, polished and consumer friendly devices, but beyond a few niches (fitness, simulation, gaming to some extent), there is nothing to convince users to put the headsets on. I am hoping we will see a lot of experimentation in the coming years, and I am excited for what the Apple ecosystem will bring to t…

People like to say this but my friend just sent me a recording of “drop dead home invasion” with the Quest 3 and my jaw was on the floor. He says it’s amazing too. I’ve also heard about players spending a lot of time in counter strike games like pavlov. At this point it seems like there’s a TON of things to do in VR (and I’m gonna be honest, there were a ton of experiences too on the Quest 1 when I had it). I’m just…

The major problem VR has isn't the games, but all the boring and basic stuff, like using 2D apps in VR or running multiple VR apps at the same time.

The discontinued WMR Portal, essentially the Window's desktop in VR, was so far the only software that tried to be a full workspace in VR. But even that was missing a lot of important features and Microsoft gave up on it years ago and never made it accessible to non-Microsoft headsets. It's currently scheduled for removal from Windows.

VisionPro seems very similar to WMRPortal so far, with a few key improvements like allowing apps do add 3D objects into a shared space.

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