Live data from Hacker News

Apple Vision Pro review

wsj.com

231–240 of 1001 posts

Re: Apple Vision Pro review

#231

Earlier quoted context omitted.

Not to excuse that mistake but FWIW there are third party manufacturers which sell prescription lenses for various headsets for as little as $50, so there will probably be cheaper options once they start making them for the Vision Pro. The cost to actually manufacture the lenses depends on the strength of the prescription, and most VR lens manufacturers reflect that in their pricing, but Apple appears to be charging…

I await the day that Apple adds authentication chips to lenses and locks out 3rd parties. Basically it wouldn't be them to pass up a accessory sell opportunity.

Looks around desk at non-Apple monitor, keyboard, mouse, USB hub, and cables

Yeah, uh, they definitely always do that. It "wouldn't be them" to ever not.

(Hell, the monitor even supports True Tone—and it didn't at first, that arrived in an OS update, from Apple)

Re: Apple Vision Pro review

#232
post #132

It is interesting how many here are excited about this for productive computer work. It’s also what Apple advertises with. But what is the account situation like? For years I’ve been complaining that I can’t easily use my private iPad with my company Mac because they have separate Apple IDs. Things like sidecar for a quick virtual whiteboard are basically impossible. AirPods have gotten better over the years where to…

> For years I’ve been complaining that I can’t easily use my private iPad with my company Mac because they have separate Apple IDs. Things like sidecar for a quick virtual whiteboard are basically impossible.

This is kinda what Managed Apple IDs are for - the work 'owns' the Apple ID it puts into its management profile and can set policy. Apps write into a separate storage container which the company could remote wipe, without affecting the rest of your personal data. If they want to disable things like sidecar, they can do it.. for the corporate apps/accounts/web domains.

I'd' generally assume the multi-user aspect is worse (because face shields and prescriptive inserts) so generalized multi-account is pretty low on the priority list.

Re: Apple Vision Pro review

#233
post #69

Earlier quoted context omitted.

Its not true AR though. Its "record reality then display in VR". You're never looking at the world. Always through screens.

That could just be an initial limitation of technology, though. The Apple Vision "spatial computing" line could move to glasses eventually. That said, I think the "you're looking at a digital reconstruction of the world" aspect pretty interesting since it means, in principle, everything can be changed as you'd like. Why not turn day to night, night to day, redecorate, block out ads on billboards, re-paint your house,…

To completely reproduce the reality you need to be able to manipulate the phase of light of individual pixels. Basically, make a dynamic hologram.

Without that, you'll be looking at an artificially "crisp" version of the world.

Re: Apple Vision Pro review

#234
post #191
post #132

It is interesting how many here are excited about this for productive computer work. It’s also what Apple advertises with. But what is the account situation like? For years I’ve been complaining that I can’t easily use my private iPad with my company Mac because they have separate Apple IDs. Things like sidecar for a quick virtual whiteboard are basically impossible. AirPods have gotten better over the years where to…

> For years I’ve been complaining that I can’t easily use my private iPad with my company Mac because they have separate Apple IDs. I have a similar complaint with my Apple Watch and my corporate issued laptop. When I am using my own computer (mac mini) I love how easy it is to use my watch to login, use it to approve actions, etc. However when it comes to my company laptop I have to type my password in repeatedly. I…

No security-conscious corporation is going to allow you to approve any actions with security implications using an Apple Watch secured by a four-digit passcode, rather than an alphanumeric password on a Mac.

Re: Apple Vision Pro review

#235

One of the aspects of the device that has been under-realized is that when mirroring your desktop/laptop display to the AVP, you can't break out its applications into different areas. You can't pull them away from the desktop window. This is one of those things that Apple never claimed was supported, and yet there's something about that behavior that feels like such a natural intuitive implication to the technology t…

Further, I wish they added support to make multiple virtual monitors from macOS Workspaces, like what happens today when you attach another monitor. Switching workspaces can be bound to keys in the Keyboard Settings. Moving windows to other workspaces is easy to do with third-party apps like Amethyst. It feels like the Vision Pro would definitely be a great replacement for people who (want to) buy multiple expensive…

I do this sometimes on my meta quest. Go into desktop VR and pull up a couple desktop views so I can see things happen in real time on different “screens”.

Re: Apple Vision Pro review

#236
post #132

It is interesting how many here are excited about this for productive computer work. It’s also what Apple advertises with. But what is the account situation like? For years I’ve been complaining that I can’t easily use my private iPad with my company Mac because they have separate Apple IDs. Things like sidecar for a quick virtual whiteboard are basically impossible. AirPods have gotten better over the years where to…

> AirPods have gotten better over the years where today I can freely switch between devices belonging to different Apple IDs with the same AirPods.

What the fuck. The fact that an apple ID is even involved is absurd. Should be able to just Bluetooth to any device.

Re: Apple Vision Pro review

#237

Earlier quoted context omitted.

The inability to break out Mac windows curbed a lot of my enthusiasm for the AVP. I hope Apple will eventually add it, but I'm not going to spend $3500 on that hope.

It will be less of an issue for me if we start seeing native builds of popular IDEs like xcode, intelli-j/goland, etc for vision pro (and other apps for other people say photoshop). I think of the 'projected screen' feature more like a compatibility layer like Rosetta 2. You use it until you get a native build then it stops being a thing you bother with.

That will never happen. Nobody will make real software for iOS because nobody wants to pay a 30% fee for the privilege of randomly having their whole business shut down when an app reviewer is in a bad mood.

Re: Apple Vision Pro review

#238
post #38

Earlier quoted context omitted.

It seems very reasonable this will be a future feature. I've long suspected iPad OS' stage manager feature shipping so half baked was really more of getting the platform ready to support multiple apps and easier manipulation (from a developer perspective) of the double buffered "window" textures - given Vision Pro is based on iPad OS. With Stage Manager on macOS now, it feels like they have all the primitives in plac…

They can already do this with the desktop composition software they use today. All the windows are virtualized onto backing layers that you can draw anywhere and add effects to. It’s how window shadows work, and how certain window effects are done. They just haven’t done it.

Yes?

The first iphone didn’t have copy/paste.

Apple will always prioritize critical scenarios over nice to have. None of these things are technically difficult, it’s just time. I’m willing to believe they released too early, but at some point you have to start learning from real users.

Re: Apple Vision Pro review

#239

Earlier quoted context omitted.

I feel like the simple hacky solution there is to use Joycons connected directly to the PC for the buttons/thumbsticks. Attach the control inputs to whatever virtual tracking points the vOS app is supplying and voila.

Joycons don't have absolute positioning, only relative, they're not good enough for VR. There is one way you could do it, if you have a Valve Lighthouse setup then you could use Index or Vive controllers, but that would require manually calibrating the two independent tracking systems to align with each other and it's not exactly a cheap solution if you don't already have the gear. It's a very niche setup, but a few…

> Joycons don't have absolute positioning, only relative, they're not good enough for VR.

The point would be that you don't use them for positioning at all, just buttons/thumbsticks. If you've using a Virtual Desktop-like app on the headset then it's already got positioning from the hand tracking.

Re: Apple Vision Pro review

#240

Earlier quoted context omitted.

Yeah, I don't think "mirroring" is quite the right term. It's effectively a 4K monitor for the laptop, with the laptop screen going black. Most (all?) Mac laptops don't have a 4K screen, so you have more screen real estate than "mirroring" would make you think. But this is sufficient for many use cases (or at least, mine). I pre-ordered one with the idea that my main work will be on the 4K monitor, with most of my su…

> 4K monitor It's more like 1080p monitor. The virtual monitor only covers a small part of the VisionPro's display. You can compensate a bit for a lack of resolution by making the virtual screen bigger or by leaning in, but none of that gives you a 4k display. To really take proper advantage of the VR environment you really need the ability to pull out apps into their own windows, as than you can move lesser used app…

4k is important because of perspective, rotation, and aliasing. Just sending 1080p would look terrible.
Post reply on HN