> Q: What if I wear glasses? > A: The Vision Pro wasn’t designed to be worn with glasses. Instead you have to order prescription Zeiss optical inserts for $99. The two monocle-looking pieces snap right into place. It's $99 for readers (non-prescription) and $149 for a prescription. Very odd that she would have gotten that detail wrong since it's so easy to check and it's been repeated so often in coverage of the AVP.
Apple Vision Pro review
221–230 of 1001 posts
Re: Apple Vision Pro review
#222For me the two takeways from the various reviews are that: - The Vision Pro is the best VR set that can be done today, with massive investment (rumoured 5e9 USD) and competent staff, and hefty price. It is miles ahead of the competition. - It’s still not enough for most if any practical use, apart from films maybe. The technical requirements for a really useful VR are still largely out-of-reach, and will be for at le…
It really isn't 'miles' ahead of the competition. If anything it is way behind. For example, look at Varjo: https://varjo.com/products/xr-4/
Re: Apple Vision Pro review
#223One of the aspects of the device that has been under-realized is that when mirroring your desktop/laptop display to the AVP, you can't break out its applications into different areas. You can't pull them away from the desktop window. This is one of those things that Apple never claimed was supported, and yet there's something about that behavior that feels like such a natural intuitive implication to the technology t…
It feels like the Vision Pro would definitely be a great replacement for people who (want to) buy multiple expensive monitors, but it doesn't fully reach that potential today, and mostly because of software? Although rendering 3 or 4 virtual workspaces through ad-hoc Wifi at 4K 60fps+ low-latency would certainly be a huge challenge.
Re: Apple Vision Pro review
#224Earlier quoted context omitted.
Im curious what do you have in mind related to fitness?
I’m surprised Apple dropped the ball on fitness here given they already have a fitness platform. Imagine rowing in VR and feeling like you’re actually on the water. It would make exercising so much more motivating and interesting. It turned out the killer Apple Watch feature was fitness, and I don’t see why it couldn’t have been here.
Re: Apple Vision Pro review
#225Re: Apple Vision Pro review
#226It seems that a lot of basic information is missing in the review: 1. How does it compare to an high-end monitor for text editing/programming, web browsing, watching non-VR video, playing non-VR games? Is it better or not? 2. Is the resolution, latency, FoV and lack of color fringing good enough for it to be indistinguishable from reality in both passthrough and VR modes? If not, how exactly far is it? 3. Can you run…
This review from TheVerge answers some of your questions: https://www.theverge.com/24054862/apple-vision-pro-review-vr... I recommend the video review as well. Seeing the video call between Nilay, Joanna, and MKB shows how much the tech has advanced but also how much it still needs to evolve to be at the level of FaceTime Video.
Re: Apple Vision Pro review
#227Earlier quoted context omitted.
Im curious what do you have in mind related to fitness?
There's a bunch of VR games/apps that are notable for fitness. Beat Saber is the most well known one that's explicitly a game, Supernatural is maybe the most famous one that's framed as more of a fitness app/service. But other notable ones include Synth Riders, FitXR, OhShape, Pistol Whip, Thrill of the Fight, and (maybe) Gorilla Tag. And this list is far from exhaustive. VR is pretty good for fitness just because it…
Re: Apple Vision Pro review
#228No video input, no dice. This thing could have been useful on day one for lots of people, from drone operators to cinematographers to programmers. But Apple's sad fear of I/O has crippled yet another product. People should expect that a $3500 video-display device has a way to get video into it.
It's actually insane, it's been over a decade, and nobody put 2+2 together on this. It's right in the name... Head Mounted Display. I bet Luckey had something like this working in the early days but abandoned it because it wouldn't work for games. What a shame
Re: Apple Vision Pro review
#229Its sad that the fastest thing we have now is log.Printf("asdasdf") and grep the logs on the pod :)
Debugging multithreaded application is as difficult as it was 50 years ago, maybe VR debuggers will allow us to debug complex interconnected systems or models in a more intuitive environment.
Also I think having hundreds of chats with some llms to investigate specific part of the code/docs fits very nicely with infinite screen space, and using your eyes to focus instead of alt+tabbing
I have my fingers crossed for some insane tooling advancements in the next years.
Does anyone know of any re-inventing the IDE in VR projects that are worth following?
Re: Apple Vision Pro review
#230The thing I don't get about spacial computing is: why? I feel like being able to see everything open at once would be incredibly distracting. I like how I can swipe between app screens on my desktop so that I'm only focusing on one app at a time. Of course I imagine there are some applications where it's useful, but to me it just feels like the Apple Vision Pro is just a very large screen and they haven't quite figur…