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Apple Vision Pro review

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171–180 of 1001 posts

Re: Apple Vision Pro review

#171

For me the two takeways from the various reviews are that: - The Vision Pro is the best VR set that can be done today, with massive investment (rumoured 5e9 USD) and competent staff, and hefty price. It is miles ahead of the competition. - It’s still not enough for most if any practical use, apart from films maybe. The technical requirements for a really useful VR are still largely out-of-reach, and will be for at le…

what does "5md USD" mean? I assume USD = US Dollars but "5md" ?

Thank you.

Re: Apple Vision Pro review

#172

Earlier quoted context omitted.

I've seen a few ideas that seem really interesting, just not at the price point Apple is offering. And honestly I'm just going to wait for these headsets to be smaller and lighter too before buying one. I don't think anyone at Apple is under the impression this device is going to be a money maker, but more of a gen-1 device to provide a place to start from for further work. - Learning instruments in a guitar-hero way…

> Learning instruments in a guitar-hero way (Piano, guitar, drums) What would VR add here? For guitar-hero style instrument learning, there are already Yousician, Simply Piano / Guitar, Gibson and Fender apps, and quite a few others.

rocksmith is the big player here. It's awesome with a big screen TV. VR only gets in the way.

Re: Apple Vision Pro review

#173

One of the aspects of the device that has been under-realized is that when mirroring your desktop/laptop display to the AVP, you can't break out its applications into different areas. You can't pull them away from the desktop window. This is one of those things that Apple never claimed was supported, and yet there's something about that behavior that feels like such a natural intuitive implication to the technology t…

Discontent over this implementation detail shows users are fully sold on the basic idea. Like, if the main complaint about the first Fords was the colour range.

[dead]

Re: Apple Vision Pro review

#174
post #78

> Still, there’s something great about capturing photos and videos without using your hands, and that means connected eyewear. Does it? What about gopros or similar action cams, being used for over a decade, and for less than a tenth of the price?

People don't wear those all day. A scenario where people have cameras on their face all day yields a totally different kind of ability to capture serendipitious moments, etc. That's not to say this value proposition is high enough to warrant it, or that we should expect this technology to actually succeed mass adoption, but it is not the same value proposition as what you're talking about.

True, but the quote I'm discussing was in context of filming while being in the slopes.

Re: Apple Vision Pro review

#175
post #132

It is interesting how many here are excited about this for productive computer work. It’s also what Apple advertises with. But what is the account situation like? For years I’ve been complaining that I can’t easily use my private iPad with my company Mac because they have separate Apple IDs. Things like sidecar for a quick virtual whiteboard are basically impossible. AirPods have gotten better over the years where to…

I thought I was the only one bothered by that! I'd love to use my private iPad with my work Macbook. And at least in my case preventing that definitely won't increase iPad sales: My company won't provide me a work iPad and even if it did it wouldn't work as there are no iCloud accounts attached to our work Macbooks.

Locking you customers into your ecosystem? Fine, whatever. But even within the ecosystem restricting usage in such a way!?

It's been said for years but the iPad could be so much more than a mere media consumption device if it weren't for short-term-profit driven design decisions.

Maybe they do better with the Vision Pro.

Re: Apple Vision Pro review

#176
post #47

What's the killer app? Quest headsets have been out for years and haven't seemed to find one. Well.. besides 3d porn

I think the killer app will be remote work. The social interaction in VR chat is pretty good, if they can bring your work environment in with lots of monitors, and then share parts of it seamlessly and on demand but also have ample 100% focus time, I can see it being better than an office in some ways

I thought so too but it doesn't take much time for a headset to become uncomfortable. Taking one off and putting it back on is cumbersome.

Re: Apple Vision Pro review

#177
post #116

Earlier quoted context omitted.

I'm aware. I've worked in the space. It isn't as simple as you're making it out.

Sorry but almost 10 years ago I could do this on Xorg where the worst problem is that compositors cannot redirect input (so you had to kludge new events from scratch). I cannot imagine it would take more than _half an hour_ for someone with macOS display compositor experience to implement it.

You nailed it, down to how you'd do it without any help from Cupertino: https://github.com/saagarjha/Ensemble

Re: Apple Vision Pro review

#178

> Q: What if I wear glasses? > A: The Vision Pro wasn’t designed to be worn with glasses. Instead you have to order prescription Zeiss optical inserts for $99. The two monocle-looking pieces snap right into place. It's $99 for readers (non-prescription) and $149 for a prescription. Very odd that she would have gotten that detail wrong since it's so easy to check and it's been repeated so often in coverage of the AVP.

Not to excuse that mistake but FWIW there are third party manufacturers which sell prescription lenses for various headsets for as little as $50, so there will probably be cheaper options once they start making them for the Vision Pro. The cost to actually manufacture the lenses depends on the strength of the prescription, and most VR lens manufacturers reflect that in their pricing, but Apple appears to be charging…

I await the day that Apple adds authentication chips to lenses and locks out 3rd parties.

Basically it wouldn't be them to pass up a accessory sell opportunity.

Re: Apple Vision Pro review

#179

What's the killer app? Quest headsets have been out for years and haven't seemed to find one. Well.. besides 3d porn

> What's the killer app? Movies on airplanes. I’m guessing these will become virtually ubiquitous in the front cabin within a few years.

For international flights they have may have a screen on the back of the seat in front of you. Using a tablet or small laptop works just as well without the discomfort of a headset.

Re: Apple Vision Pro review

#180
post #117
post #105

It seems that a lot of basic information is missing in the review: 1. How does it compare to an high-end monitor for text editing/programming, web browsing, watching non-VR video, playing non-VR games? Is it better or not? 2. Is the resolution, latency, FoV and lack of color fringing good enough for it to be indistinguishable from reality in both passthrough and VR modes? If not, how exactly far is it? 3. Can you run…

This review from TheVerge answers some of your questions: https://www.theverge.com/24054862/apple-vision-pro-review-vr... I recommend the video review as well. Seeing the video call between Nilay, Joanna, and MKB shows how much the tech has advanced but also how much it still needs to evolve to be at the level of FaceTime Video.

> "Apple sent zeiss lens inserts for reading glasses, but I just used my soft contacts and it was fine."

lol what kind of review says that. It would be like someone who doesn't even use any kind of vision correction saying "I just used it without glasses and it was fine."

(edit: the review is actually quite good. but that line was bizarre)

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