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Apple Vision Pro review: magic, until it's not

theverge.com

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Re: Apple Vision Pro review: magic, until it's not

#211
post #142

Earlier quoted context omitted.

It's interesting to see a common theme of "It's great, but not there yet."

Can you think of examples where a company starts making a product in a new category and nails it on the first iteration? Experience shows that they will keep on iterating on it year after year. The thing I was most interested in was if they could nail an intuitive UI right from the outset.

The original Oculus Quest was pretty much that. Granted, they had an unrealistic amount of talent on their side and a decent history taking stabs at the whole "consumer VR" thing.

But I mean, look at it - the first Quest was $300-400, fairly comfortable, self-contained and standalone with tethering capability. If you just wanted to watch TV or browse the web in VR, that's what you'd want to buy. Oculus made the Steam Deck of VR, and all the other business models seem kinda extreme by comparison. I doubt we'd be seeing the reservation towards Vision Pro today if there weren't cheaper entertainment-focused headsets already on the market.

Re: Apple Vision Pro review: magic, until it's not

#212
post #205

I'm not really interested in apple and its ecosystem. But this review got me really hooked, and I didn't even notice that it was 30 minutes long. Easily the best tech review I've ever seen. And it also felt very well-balanced between the good and the not so good things about the vision pro.

The Verge is great, especially Nilay himself. I don't listen to a ton of tech podcasts, but Vergecast and Decoder are some of the best.

I agree, but they tend lean too heavily on Apple as their tech overlords and compare everything to their products.

Re: Apple Vision Pro review: magic, until it's not

#213
post #148

Earlier quoted context omitted.

I don't see a virtual screen being as nice or productive as an Apple Pro XDR for actually doing computer work. Too many layers between your eyes and the pixels, and then all the drawbacks like weight and finicky input glitches.

The vision pro is far cheaper than an Apple Pro XDR, and input glitches shouldn't be a problem as I'm using a physical mouse and keyboard. Plus I get to add additional apps outside the screen if visionOS natively supports them (Slack, email, and iMessage are good examples. Plus the web browser can be a native app. You can seamlessly move your mouse/keyboard between them and copy/paste too.) The weight is definitely o…

Yes but it doesn't hurt your neck or make you sick after a few hours while also having better resolution and easier usability for basic computer interactions. Vision pro as desktop computer replacement sounds like a Rube Goldberg solution to a problem that doesn't exist. Possibly Vision Pro as laptop screen replacement sounds plausible but I still don't think the UX will be comfortable nor do I think the virtual screen will actually hold up as good for typing/reading text.

A mouse, keyboard, and proper monitor/screen work likely work better than a virtual screen without all the well known negatives that come with the latter. We'll see how it plays out though.

Re: Apple Vision Pro review: magic, until it's not

#214

Earlier quoted context omitted.

Depends. On a 2 hour flight - yeah. On a 16 hour flight (with power in the seats) - no.

On a 16 hour flight you can watch the onscreen entertainment, use your wireless laptop, your wireless tablet and your wireless phone. I’ve travelled a bit and usually alternate among them. But the Vision Pro would need two cables (power brick and battery pack, which is required even when plugged in to the brick) and when you get up to use the bathroom your neighbor will absolutely trip crossing your seat and land the…

I just take a Kindle or buy a random analog book in Duty Free.

Re: Apple Vision Pro review: magic, until it's not

#215

Earlier quoted context omitted.

The problem with VR gaming is that it’s been hamstrung by requiring either a substantially beefy gaming PC or limited onboard midrange smartphone with underwhelming developer buy-in. If the rumors are true that Valve is working on a standalone VR headset based around an AMD APU, I think that might be the shot in the arm that VR gaming needs, with hardware more powerful than can be found in the Quest lineup as well as…

eh. disagree. as someone with a beefy gaming pc there's nothing good. Alyx is very well made, but its not hard to see that they designed around fundamental limits that make VR suck. they don't overcome them. They perhaps manage to cover it with enough polish to get people to not notice. but its hard for anyone with design or, let's call it "gamer sense"

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Re: Apple Vision Pro review: magic, until it's not

#217

200 points in 4 hours, yet someone has flagged it so it isn't on the homepage where more can join the conversation? The anti-Apple reflex by some can be so petty, and so annoying.

Right? Even if you don't like Apple, a perfectly valid viewpoint, the Vision Pro is a huge deal. It should be on the homepage.

Also, if you don't like Apple... read the review! Nilay Patel has a lot of really good critiques of the headset. He concludes by basically saying he's not sold.

Re: Apple Vision Pro review: magic, until it's not

#218
post #105

I feel like this will be a spectacular flop. It’s the first major new Apple product announcement that I completely forgot about (and I mean completely) in the time between announcement and ordering. Nobody I know is even talking about it, unlike when the Apple Watch came out, or the iPad. The experience needs to be as life-changing as the iPhone if you’re going to normalize people wearing ski goggles around the house…

They don’t need the average consumer to buy it. It’s practically a developer platform. It includes a bunch of parts that have never been manufactured at scale before. Based on rumors, Apple is projected to produce 400k of these and already sold >200k.

Re: Apple Vision Pro review: magic, until it's not

#219

Earlier quoted context omitted.

Doesn’t it have some weird and Very Apple design flaw where it’s hard to charge and use at the same time?

I don’t know, which is why I’m asking. I can see it not charging as fast as it’s being used.

It's basically a laptop on your head, so a meaty 60w charger could be needed to power and charge it.

Re: Apple Vision Pro review: magic, until it's not

#220

Earlier quoted context omitted.

I don’t know, which is why I’m asking. I can see it not charging as fast as it’s being used.

It's basically a laptop on your head, so a meaty 60w charger could be needed to power and charge it.

Then I guess that is fine, since airlines are typically providing 75 watts per seat.
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