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Apple Vision Pro review: magic, until it's not

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Re: Apple Vision Pro review: magic, until it's not

#141
post #16

Earlier quoted context omitted.

The whole thing feels very ... "original xbox" to me. Hear me out. It was argued that a big part of the original xbox for Microsoft was making sure they had a toehold in the gaming console market because that market had a change of disrupting the personal computer - and if that happened, they wanted to be there for it and have something ready to go. They did something similar with phones, and we can see how it specta…

Good analysis. Part of it too is that Apple feels pressure to do something innovative. They made some big bets in the 2000s that paid off very well but a company that has a hit like the iPhone becomes profoundly conservative. The trouble is that there aren't many market opportunities bigger than smartphones, there's a possible iCar and an iHouse and that's about it. Apple's worst fear might be being successful as a n…

> Apple might be left with the maintenance burden forever but no real prospects for a mainstream product.

This seems unlikely. Apple has not hesitated in the past to exit market segments they felt did not suit them. To name a few: servers, displays, routers.

Re: Apple Vision Pro review: magic, until it's not

#142

Some other early reviews that are up: CNET - Apple Vision Pro Review: A Mind-Blowing Look at an Unfinished Future https://www.cnet.com/tech/computing/apple-vision-pro-review-... WSJ - Apple Vision Pro Review: The Best Headset Yet Is Just a Glimpse of the Future https://www.wsj.com/tech/apple-vision-pro-review-39f2d82e?mo... Tom's Hardware - Apple Vision Pro review: A revolution in progress https://www.tomsguide.com/c…

It's interesting to see a common theme of "It's great, but not there yet."

Re: Apple Vision Pro review: magic, until it's not

#143
post #2

This strikes me as the best review I've seen if you read the text (I'm not sure x/10 is useful). I learned a lot about it, including quite a few things Apple has been quite coy about.

Agreed, per their video take. Didn’t realize how limited the field of view and the color coverage was. But all the popular reviewers are pretty skeptical. I think when another company offers a less ambitious VR headset they have given them a pass because the market target is more limited. Apple’s not getting a pass. It’s impressive but not magical and there are a lot of unoptimal design characteristics for a general…

> general purpose face mask computer

I hope this term takes off more than "spatial computing device"

GPFMC

Re: Apple Vision Pro review: magic, until it's not

#144
post #16

Earlier quoted context omitted.

The whole thing feels very ... "original xbox" to me. Hear me out. It was argued that a big part of the original xbox for Microsoft was making sure they had a toehold in the gaming console market because that market had a change of disrupting the personal computer - and if that happened, they wanted to be there for it and have something ready to go. They did something similar with phones, and we can see how it specta…

No way will this tech destroy phones as you know them today. What is going to destroy phones is natural language. Maybe, maybe in the distant future this tech will be mature enough to provide the visual support to a natural language first device. xBox addressed a very well defined product sector with a couple of big players doing stuff that is well understood. xBox wasn't a toe in the water, they planned a whole stra…

Natural language wont work as the main control until we have a nueralink type product. I dont want to be talking at my computer constantly.

Re: Apple Vision Pro review: magic, until it's not

#145
post #129
post #39

Earlier quoted context omitted.

No, it’s all ML models. It is very unlikely that an ML model trained on wrist motions for walking and running would falsely report steps for… other activities.

One of the reasons I got rid of my apple watch is because it would congratulate me for successfuly completing my exercise for the day just from turning over on the sofa. It would also tell me how good I slept when I forgot to wear it to bed. So, at least for me, that ML doesn't work

I didn't give it up, but I did laugh one morning at 2:30AM, laying in bed, dozing off and getting startled by the watch telling me I've been sitting for awhile and it suggests I get up and move a bit.

Re: Apple Vision Pro review: magic, until it's not

#146
post #2

This strikes me as the best review I've seen if you read the text (I'm not sure x/10 is useful). I learned a lot about it, including quite a few things Apple has been quite coy about.

Agreed, per their video take. Didn’t realize how limited the field of view and the color coverage was. But all the popular reviewers are pretty skeptical. I think when another company offers a less ambitious VR headset they have given them a pass because the market target is more limited. Apple’s not getting a pass. It’s impressive but not magical and there are a lot of unoptimal design characteristics for a general…

The really funny thing is that people never notice how bad the color gamut of their displays is. The usual way people draw the color charts make it look like there are all kinds of greens you are missing but they are not the green of money or living plants but rather the green you see when you get hit by a green laser pointer.

https://tftcentral.co.uk/articles/pointers_gamut

The charts obscure it but it is reds/purples/blues you are missing, not the reds and blues that occur in naturally lit scenes but rather colors you might see in fireworks or CGI effects. The "Pointer Gamut" of naturally occurring colors is relatively small compared to the colors you might see hypothetically. There has been a lot of progress in the greens for formats like Display P3 but more saturated red and blue primaries are difficult because the sensitivity of the eye drops off and you need a lot more light to get equivalent perceived brightness.

Re: Apple Vision Pro review: magic, until it's not

#147

The only wearable headset so far has been Google Glass. It was great for wearing around 24x7 with only pauses to recharge. I even had mine in prescription glasses so I could wear them as my primary. Then, as Google does, they dropped it, and no one took it up again. I'd have to imagine that in 10+ years of display and battery improvements an even better Glass is waiting to hit the market. It seems more a social issue…

> It seems more a social issue rather than a technological one: we as a society are not ready for universal AR.

At one point talking on the phone in public (video chats, bluetooth earpieces, etc) would have been weird. Now it's annoyingly common.

Maybe this release is a longer term play at "culture/social change" rather than a true non-just-prototype device. Soften up the market and make "spatial computing" more acceptable. And then integrate a "non pro" version for general consumers.

Re: Apple Vision Pro review: magic, until it's not

#148

I ordered mine on day one and it'll get here Friday. I work from home and intend to use it at my desk for (1) a bigger display for my mac and (2) native apps for things like Slack/video conferencing/notes/imessage/etc and hopefully I can have a productive environment with it. I figure it'll be cool to work at a national park or on the moon or some such, and to have more real estate to put my apps. I plan to use my ph…

I don't see a virtual screen being as nice or productive as an Apple Pro XDR for actually doing computer work. Too many layers between your eyes and the pixels, and then all the drawbacks like weight and finicky input glitches.

Re: Apple Vision Pro review: magic, until it's not

#149

> Apple is so incredibly capable, stocked with talent, and loaded with resources that the company simply went out and engineered the hell out of the hardest problems it could think of in order to find a challenge. That’s good! I think they knew before halfway through that it was not possible to build a practical product, but Apple thinks it's important to stay relevant and appear innovative, so they went along and bu…

>The part of the demo where the dad played with his kids while wearing the Vision Pro and then watched the playback alone later was disturbing.

I'm glad I'm not alone who feels the same. To me, that scene is so out of place, so dystopian that it's outright ridiculous that it's presented in a demo like this.

Re: Apple Vision Pro review: magic, until it's not

#150
post #21

This sounds pretty great for a first iteration. My first iPhone was a 4S, but I can definitely see the "buy everything first" crowd enjoying this vs. the first iteration from every other company, as Apple usually succeeds doing I would bet the version announced in 4 years will be naturally usable all day

> will be naturally usable all day What do you imagine that device to look like, and cost?

Not GP but... thinner, lighter and maybe 1k cheaper?
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