Earlier quoted context omitted.
Yeah but your App Store commission is significantly lower as a percentage. So you're still going to wind up paying less money if you're collecting amounts like €5 or €10 or more from customers. In the cases where you'd come out worse, because your app is free or extremely low-cost like €1, then you shouldn't opt for the new business terms. You should use the current ones -- which show no indication of going away sinc…
> The point is that you've got a choice. Supposing I want to release a free, personal hobby project, app that uses some private APIs in iOS, to solve some long-standing usability or feature-gap within iOS, then no, I don't have a choice: I don't have an option at all: I can't release it in the Apple-run iOS App Store becuase it uses Private APIs, and I can't release it in a third-party App Store as a free app because…
Before, you only had one set of terms. Now you have two, which may be an improvement for a lot of people.
It goes without saying that neither may be your ideal choice. Heck, in an ideal world, my choice would be for Apple to pay me rather than vice-versa! You know, as a little thank-you for making an app for their phone. It's not gonna happen, though.