I think this is fun, but (a) knights' threats are disconnected and this "flower" approach while good is maybe not ideal. You might as well use a hollow circle at that point. (b) when we say "chess pieces can be redesigned to be..." then I think about actual physical pieces, it would not do to make these as actual physical pieces because an accidental misplacement turns a rook into a bishop or vice versa. Gotta make t…
I realized chess pieces can be redesigned to be geometric attack directions
171–180 of 269 posts
Re: I realized chess pieces can be redesigned to be geometric attack directions
#172Earlier quoted context omitted.
Does it take anyone longer than a game or two to remember the rules of chess? I even taught chess to adults as a child and they caught on within a few moves. Which I guess explains why it remains more popular than FOTM overcomplicated board game #5000. It's not difficult to memorize. IMO this is a solution to a nonexistent problem.
Knowing the rules and 'seeing' the ways that pieces can move are different things. I could see this being helpful to someone who has a working knowledge of the ways pieces can move, but hasn't yet built their skill of visualization thereof.
Re: I realized chess pieces can be redesigned to be geometric attack directions
#173Earlier quoted context omitted.
This is why in some rare endgames you might want to promote to a knight instead of a queen to avoid a stalemate!
Chess would be a more elegant game without the stalemate rule. (And apparently it would be a more _interesting_ game without castling. At least according to the game that the AIs at Deep Mind played when they trained them on this variant on a whim. Castling was supposed to speed up development of chess, but it favours the defense a lot. So what the game's appeal wins from castling in cutting out some busy work moves,…
The non-castling variant was invented by Vladimir Kramnik[2] explored by Deep Mind not on a whim but specifically as part of Vlad's exploration of whether this chess variant would help to revitalise the game given how computer evaluation has affected theory.[3] There were also a couple of no-castling tournaments played, but like chess960[4], opinions were very much divided about whether or not it was actually any kind of improvement.
[1] Even though I pretty much always fall into stalemate traps in blitz.
[2] Former world champion and lately old guy shouting at clouds about cheating
[3] https://www.chess.com/article/view/no-castling-chess-kramnik...
Re: I realized chess pieces can be redesigned to be geometric attack directions
#174Earlier quoted context omitted.
To add to that, this also makes a knight and queen a very strong attacking combo, because they can uniquely cover the most squares.
Given... they stay... in the same... square?
[1] https://chess.stackexchange.com/questions/27815/why-does-a-k...
Re: I realized chess pieces can be redesigned to be geometric attack directions
#175Earlier quoted context omitted.
I think, unfortunately, not many get visual descriptions when learning about these topics. To be fair, these visualizations can harm one's intuitions about how the metrics work in higher dimensions, so I can understand arguments against visualization. But in another example, I think even many people can come out of a Linear Algebra class and not understand that a matrix operating on a vector always performs an affine…
> a matrix operating on a vector always performs an affine transformation on that vector A simple matrix multiplication only performs a linear transformation. To get a nonlinear affine transformation you need to augment the matrix and vector with extra dimensions containing carefully selected extra ones and zeros in addition to the translation. The end result is still a linear transformation of the supplied vector, b…
https://math.mit.edu/~gs/linearalgebra/ila5/linearalgebra5_1...
For more on the underlying geometry, see, e.g.,
https://archive.org/details/elementarymathem0000klei/page/70...
or, for a more modern, abstract formulation,
Re: I realized chess pieces can be redesigned to be geometric attack directions
#176For me the most surprising observation from this thread is this tweet [1] showing that the knight's moves are exactly the squares that the queen can't get to within a 2 square manhattan distance. I.e. the knight is an anti-queen. [1]: https://twitter.com/skidbladnirr_/status/1750285122769957129
I have no source for this but that is the definition for a knight's valid moves, it goes where the queen cannot within that distance
"The knight may move to one of the squares nearest to that on which it stands but not on the same rank, file or diagonal."
Re: I realized chess pieces can be redesigned to be geometric attack directions
#177Earlier quoted context omitted.
Chess would be a more elegant game without the stalemate rule. (And apparently it would be a more _interesting_ game without castling. At least according to the game that the AIs at Deep Mind played when they trained them on this variant on a whim. Castling was supposed to speed up development of chess, but it favours the defense a lot. So what the game's appeal wins from castling in cutting out some busy work moves,…
Extremely strong disagree with this[1], and the obvious question that arises is what would you do if a side is in stalemate and there isn't a stalemate rule? Would the other side win? Would the stalemated side pass? Neither seems at all satisfactory. The non-castling variant was invented by Vladimir Kramnik[2] explored by Deep Mind not on a whim but specifically as part of Vlad's exploration of whether this chess var…
The game keeps going until one side gets too tired and gives up (or makes a mistake that breaks the stalemate).
Another idea would be a "Fortnite rule": after $X turns, the outermost edge of the board kills any pieces left in it (or becomes "the storm" in Fortnite parlance); repeat every $X turns until someone's forced into checkmate because there's only a 2×2 square left and nowhere else for the kings to go except within each others' attack range.
Re: I realized chess pieces can be redesigned to be geometric attack directions
#178I suspect Josef Hartwig would like a word https://en.wikipedia.org/wiki/Josef_Hartwig#Chess_sets https://de.wikipedia.org/wiki/Bauhaus-Schachspiel
https://www.lijf.org/chess/DSCF1392.jpeg> https://www.lijf.org/chess/DSCF2887.jpeg>
Re: I realized chess pieces can be redesigned to be geometric attack directions
#179For me the most surprising observation from this thread is this tweet [1] showing that the knight's moves are exactly the squares that the queen can't get to within a 2 square manhattan distance. I.e. the knight is an anti-queen. [1]: https://twitter.com/skidbladnirr_/status/1750285122769957129
This is why in some rare endgames you might want to promote to a knight instead of a queen to avoid a stalemate!
Or do you mean it avoids stalemate by making it harder for the elector to defend/attack, and loose? I dont see any advantage there, isnt stalemate always preffered to loosing?
Re: I realized chess pieces can be redesigned to be geometric attack directions
#180I think this is fun, but (a) knights' threats are disconnected and this "flower" approach while good is maybe not ideal. You might as well use a hollow circle at that point. (b) when we say "chess pieces can be redesigned to be..." then I think about actual physical pieces, it would not do to make these as actual physical pieces because an accidental misplacement turns a rook into a bishop or vice versa. Gotta make t…