Live data from Hacker News

Apple Vision Pro available in the U.S. on February 2

apple.com

251–260 of 442 posts

Re: Apple Vision Pro available in the U.S. on February 2

#251
post #82

When the Apple Lisa debuted in 1983 it cost $9,995 (equivalent to $29,400 in 2022). The Lisa wasn’t a success but the personal computer was - I think there are some parallels to draw here

except quest 2 costs $300 and Q3 costs $500. And they already exist

People always make the mistake, year after year, product after product, of doing simple paper comparisons of features and drawing similarity conclusions between different products. They miss that implementation and ecosystem are things that you don’t see on paper.

The Quest 3 offers many of the same technical points on paper, but it’s also not capable of many of the things the Vision Pro can deliver.

Whether that’s multitasking, or having a massive media+App Library, or having a warp free passthrough.

The products aren’t comparable anymore than comparing a budget/subsidized Android phone with a high end Android/iOS phone. They do the same thing, but the details matter.

Re: Apple Vision Pro available in the U.S. on February 2

#252

Earlier quoted context omitted.

Light is not the same thing as anthropomorphically generated electromagnetic radiation. We evolved with sunlight we did not live with these anthropomorphic created electromagnetic polarized frequencies until very recently. And yes, I’m aware of the radio waves around me constantly and that’s a problem as well. So I was adding any more of it going to do anything to help us? http://pe.org.pl/articles/2020/9/35.pdf

Among other issues, that paper is about VR headsets that use 60GHz antennas, which are much higher energy than normal radios. The Vision Pro doesn't have one and the technology has been more or less phased out.

Yes, See my problem? I can’t seem to find any testing on Apple VR headset regarding to SAR or any other type of radiation. That’s emitted from it.

All I can find is, you’ll have an extremely strong Wi-Fi signal right next to your head probably for long period and you would use a cell phone that close to your head. I’ve had to find an SAR rating for it anywhere.

https://www.linkedin.com/pulse/apple-vision-pro-has-already-...

Re: Apple Vision Pro available in the U.S. on February 2

#253
post #227

Earlier quoted context omitted.

I don't think we should draw gigantic conclusions from the v1 of this product. The first iWatch of the first iPhones weren't anything to scream about either.

The watch, no, but the iPhone was a huge deal - it started having negative impacts on legacy companies like Nokia almost immediately and Google launched a crash project to integrate iPhone-level touchscreen support in Android which had previously had a more traditional model.

This is history rewriting.

The original iPhone didn't even have the app store.

It was not a "ground breaking" product till the iPhone 4.

Re: Apple Vision Pro available in the U.S. on February 2

#254

Earlier quoted context omitted.

Unfortunately the lenses are not expensive, which likely means that they are mass produced. If you have an uncommon prescription, you probably can't get the right lenses.

Great point. > Apple says that "not all prescriptions are supported."

This could mean anything from a limit on physical thickness to not supporting something like prism correction. It'd be nice if they were more specific. There are already some good VR headset prescription lens makers I'm sure are gearing up for the Vision Pro--I wonder if Apple is going to go after third parties making inserts.

Re: Apple Vision Pro available in the U.S. on February 2

#255
post #82

When the Apple Lisa debuted in 1983 it cost $9,995 (equivalent to $29,400 in 2022). The Lisa wasn’t a success but the personal computer was - I think there are some parallels to draw here

except quest 2 costs $300 and Q3 costs $500. And they already exist

You'd need to pay me a LOT more than that to use cameras and microphones on something connected to Facebook.

Re: Apple Vision Pro available in the U.S. on February 2

#256

Earlier quoted context omitted.

Screen door effect hasn't been a problem in VR for years.

You are right, but wrong. For 99% of the price point people will pay for VR, it is still there. ...and will be for Apple Vision (non-pro) and Apple VisionSE.

The Quest 2 does not have screen door, which came out two years ago and was/is the majority of the VR market, so I am not sure what you mean.

Re: Apple Vision Pro available in the U.S. on February 2

#257

Earlier quoted context omitted.

Personally, I'm excited for the productivity aspects of it. I think my main use case will probably be relaxing in my comfy chair with a macbook on my lap projected into a much larger screen with some other floating windows like documentation, youtube tutorials, etc. off to the sides. I currently don't have any extra screens for the macbook, so being able to utilize some native apps for stuff like that seems quite hel…

Porn. Your going to use it for porn. Edit: geez, just don’t have a sense of humor here? Or is it the truth Then you’re downloading this because you’re embarrassed?

I feel like these tongue in cheek responses mentioning porn being the main use case are pretty cringy. It’s not that hard to accept that other people have different things in mind. Sheesh.

Re: Apple Vision Pro available in the U.S. on February 2

#258

I wonder how easy / hard and fast it will be to port over quest applications to the Vision Pro. Also wonder how hackable it will be. I'm guessing if it's anything like the iPhone / iPad it won't really be.

>Also wonder how hackable it will be. I'm guessing if it's anything like the iPhone / iPad it won't really be. Fortunately visonOS is a macOS fork, not iOS. The idea for Vision Pro is to be a fully fledged computer replacement, not a secondary mobile device like iPad/iPhone. Should be about as hackable as your Macbook.

Incorrect. It’s clearly an iOS fork given the APIs available for use when developing for it are the UIKit prefix (https://developer.apple.com/documentation/uikit/uiimage) and not the AppKit/NS prefix

That said, the majority of Quest games are Unity based and Unity is fully supported since they were announced as a launch partner at wwdc.

The input model is different though since Quest games can assume a controller.

Re: Apple Vision Pro available in the U.S. on February 2

#259
post #31

>With Mac Virtual Display, users can even bring the powerful capabilities of their Mac into Vision Pro, creating an enormous, private, and portable 4K display, ideal for pro workflows this to me would be the more immediate selling point(compared to more consumer type stuff), if this is good enough to replace external monitors so I can essentially have my ideal setup wherever I want. Companies could offer these as a r…

> creating an enormous, private, and portable 4K display One? But but... I use multiple monitors... what kind of pros are they targeting it at? > Companies could offer these as a return to office incentive ... along with a self driving car so you can wear your headset on the 2 hour commute? :)

> One?

You realize that you can turn your head in the virtual space to see another virtual monitor?

Re: Apple Vision Pro available in the U.S. on February 2

#260
post #251
post #82

Earlier quoted context omitted.

except quest 2 costs $300 and Q3 costs $500. And they already exist

People always make the mistake, year after year, product after product, of doing simple paper comparisons of features and drawing similarity conclusions between different products. They miss that implementation and ecosystem are things that you don’t see on paper. The Quest 3 offers many of the same technical points on paper, but it’s also not capable of many of the things the Vision Pro can deliver. Whether that’s m…

People saying the Quest 3 and the Vision Pro both support AR reminds me of the feature comparison checklists back in the day between iPhones and Windows Mobile. Yeah, they both have a "browser." They both have "apps." Turns out there's a difference.
Post reply on HN