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Apple Vision Pro available in the U.S. on February 2

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241–250 of 442 posts

Re: Apple Vision Pro available in the U.S. on February 2

#242

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> The cult-like behavior that Apple inspires may be the big push needed to help VR become adopted by the general public. It's just not going to happen. The general public are not going to put this stuff on their face for anything other than short periods of time (if at all) and only for entertainment purposes (if they do at all). You're not going to see general public families sitting on a couch watching a movie toge…

I kind of agree with you, but to play devil's advocate, AirPods basically reset the baseline perspective around bluetooth headsets. Before AirPods, bluetooth headsets were definitely not cool, and mostly just utilitarian. I mostly associated them with either business-y people in suits, or people exercising like running. I think if there is a company that could really kick of mainstream VR/AR headset adoption, Apple p…

Nah, those business-y people just trades their Jabra for the AirPods.

Re: Apple Vision Pro available in the U.S. on February 2

#243
post #105
post #92

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what would be the use of face scanning? Also, sets of eye stickers already exist for the quest 3

An "eye sticker" is hardly a replacement for a display of your actual face.

No one would ever notice.

Re: Apple Vision Pro available in the U.S. on February 2

#244

Earlier quoted context omitted.

What do you see with it? I see a better in some ways (display, cameras, maybe finger tracking) VR headset than an alternative like the Quest 3 but also with some serious downsides, no controllers, insanely high price and potential weight issues because of all the metal/glass.

Personally, I'm excited for the productivity aspects of it. I think my main use case will probably be relaxing in my comfy chair with a macbook on my lap projected into a much larger screen with some other floating windows like documentation, youtube tutorials, etc. off to the sides. I currently don't have any extra screens for the macbook, so being able to utilize some native apps for stuff like that seems quite hel…

For what it's worth I currently play flat games on Quest 3 via Xbox Cloud Gaming (i.e. streaming) [1], in passthrough mode (i.e. mixed reality with the virtual screen floating in the air) using a PS4 controller paired with the Quest 3, and it's definitely very playable, if much lower visual quality than just playing it on a 4K TV (30hrs into Starfield at the moment). But I like it because I can take my giant floating screen in any room of the house or in bed and don't have to stop when my partner wants to use the TV.

I'm pretty sure this will work on day 1 on Vision Pro since Xbox Cloud Gaming already works on Safari with PS/XBox controllers paired to Macs/iPads/iPhones, and with the supposed higher quality display, passthrough, and user interface (the Quest hand tracking is insufferable) I expect it will be even better.

[1]: https://news.xbox.com/en-us/2023/12/13/play-xbox-game-pass-w...

Re: Apple Vision Pro available in the U.S. on February 2

#245
post #65
post #53

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You will pre-order a 3.5k device without even looking at what it is first? That's just inconceivable to me, maybe I'm just not rich enough?

In the view of a “hobby” it’s not that excessive- especially for the class of people likely to appear on HN. It’s the cost of a high end MacBook Pro, or a vacation to Paris, or about twelve days in an apartment in San Francisco :)

Vacation to paris lol? Are you spending just a weekend there? No way it's 3500 for any decent period of time, at least not if you're flying from NA.

Re: Apple Vision Pro available in the U.S. on February 2

#246

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I won’t buy it because I don’t have any use it for it. But $3500 for a gadget is not crazy. I look back at what some of my computer set ups cost over the years in non inflation adjusted terms - An Apple //e with a duo disk drive, a green screen monitor, and a dot matrix printer in 1986 was $3000 - A Mac LC II with 10 MB RAM, an 80MB hard drive, a laser printer a little 12 inch monitor, and a //e card with a separate…

$3500 for a headset isn't crazy. $3500 for a headset that isn't allowed to do the overwhelming majority of VR things is. Even if it could, it's not even remotely a competitive price. 90s hardware cost what it cost because that's what was available. Today, there is plenty of competition for VR, and Apple is explicitly ignoring it.

What isn't it allowed to do?

Re: Apple Vision Pro available in the U.S. on February 2

#247

I wonder how easy / hard and fast it will be to port over quest applications to the Vision Pro. Also wonder how hackable it will be. I'm guessing if it's anything like the iPhone / iPad it won't really be.

>Also wonder how hackable it will be. I'm guessing if it's anything like the iPhone / iPad it won't really be.

Fortunately visonOS is a macOS fork, not iOS. The idea for Vision Pro is to be a fully fledged computer replacement, not a secondary mobile device like iPad/iPhone.

Should be about as hackable as your Macbook.

Re: Apple Vision Pro available in the U.S. on February 2

#248

Earlier quoted context omitted.

What type of 'electromagnetic radiation' is now specially new to this device? And what health risks are you aware of, i'm not? You do know, that light is the same thing right? And you do know that even without a headset you do have radio waves and wifi around you constantly?

Light is not the same thing as anthropomorphically generated electromagnetic radiation. We evolved with sunlight we did not live with these anthropomorphic created electromagnetic polarized frequencies until very recently. And yes, I’m aware of the radio waves around me constantly and that’s a problem as well. So I was adding any more of it going to do anything to help us? http://pe.org.pl/articles/2020/9/35.pdf

Among other issues, that paper is about VR headsets that use 60GHz antennas, which are much higher energy than normal radios. The Vision Pro doesn't have one and the technology has been more or less phased out.

Re: Apple Vision Pro available in the U.S. on February 2

#249

Earlier quoted context omitted.

I won’t buy it because I don’t have any use it for it. But $3500 for a gadget is not crazy. I look back at what some of my computer set ups cost over the years in non inflation adjusted terms - An Apple //e with a duo disk drive, a green screen monitor, and a dot matrix printer in 1986 was $3000 - A Mac LC II with 10 MB RAM, an 80MB hard drive, a laser printer a little 12 inch monitor, and a //e card with a separate…

You can buy 7 Quest 3s for the price. Or 14 Quest 2s. How many people did what you did though? Were those all Apple branded monitors + printers? There were much cheaper alternatives in the same time frame. I paid full price for a 3DS on day one, doesn't mean it was the right price for it to be a success.

I could also buy 10 Android BLU F92 5G phones for the price of 1 iPhone 15 Pro Max. I won’t be doing that either.

All indications is that Apple will only be able to manufacturer 2 million of them. Is there any doubt those will sell out.

As far as how many people did it. Back in 1992, Apple was the number one seller of computers when they started selling “low cost” Macs. Apple didn’t start struggling until Windows 95.

Apple was more valuable than Microsoft until the mid 90s if I recall correctly

While Apple sold a lot less Apple //e’s than low cost Commodores and Atari computers, they were much more profitable.

Re: Apple Vision Pro available in the U.S. on February 2

#250
To be honest I am incredibly disappointed that most of the app mockups I have seen from developers are just 2D windows floating in a 3D space with traditional simple point and click ux. I know that it's only possible to do so much in a simulator, and we'll have to wait to see what devs can really do with the tech, but if this is all we get I think this product is DOA.
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