Apple Vision Pro available in the U.S. on February 2
241–250 of 442 posts
Re: Apple Vision Pro available in the U.S. on February 2
#242Earlier quoted context omitted.
> The cult-like behavior that Apple inspires may be the big push needed to help VR become adopted by the general public. It's just not going to happen. The general public are not going to put this stuff on their face for anything other than short periods of time (if at all) and only for entertainment purposes (if they do at all). You're not going to see general public families sitting on a couch watching a movie toge…
I kind of agree with you, but to play devil's advocate, AirPods basically reset the baseline perspective around bluetooth headsets. Before AirPods, bluetooth headsets were definitely not cool, and mostly just utilitarian. I mostly associated them with either business-y people in suits, or people exercising like running. I think if there is a company that could really kick of mainstream VR/AR headset adoption, Apple p…
Re: Apple Vision Pro available in the U.S. on February 2
#243Re: Apple Vision Pro available in the U.S. on February 2
#244Earlier quoted context omitted.
What do you see with it? I see a better in some ways (display, cameras, maybe finger tracking) VR headset than an alternative like the Quest 3 but also with some serious downsides, no controllers, insanely high price and potential weight issues because of all the metal/glass.
Personally, I'm excited for the productivity aspects of it. I think my main use case will probably be relaxing in my comfy chair with a macbook on my lap projected into a much larger screen with some other floating windows like documentation, youtube tutorials, etc. off to the sides. I currently don't have any extra screens for the macbook, so being able to utilize some native apps for stuff like that seems quite hel…
I'm pretty sure this will work on day 1 on Vision Pro since Xbox Cloud Gaming already works on Safari with PS/XBox controllers paired to Macs/iPads/iPhones, and with the supposed higher quality display, passthrough, and user interface (the Quest hand tracking is insufferable) I expect it will be even better.
[1]: https://news.xbox.com/en-us/2023/12/13/play-xbox-game-pass-w...
Re: Apple Vision Pro available in the U.S. on February 2
#245Earlier quoted context omitted.
You will pre-order a 3.5k device without even looking at what it is first? That's just inconceivable to me, maybe I'm just not rich enough?
In the view of a “hobby” it’s not that excessive- especially for the class of people likely to appear on HN. It’s the cost of a high end MacBook Pro, or a vacation to Paris, or about twelve days in an apartment in San Francisco :)
Re: Apple Vision Pro available in the U.S. on February 2
#246Earlier quoted context omitted.
I won’t buy it because I don’t have any use it for it. But $3500 for a gadget is not crazy. I look back at what some of my computer set ups cost over the years in non inflation adjusted terms - An Apple //e with a duo disk drive, a green screen monitor, and a dot matrix printer in 1986 was $3000 - A Mac LC II with 10 MB RAM, an 80MB hard drive, a laser printer a little 12 inch monitor, and a //e card with a separate…
$3500 for a headset isn't crazy. $3500 for a headset that isn't allowed to do the overwhelming majority of VR things is. Even if it could, it's not even remotely a competitive price. 90s hardware cost what it cost because that's what was available. Today, there is plenty of competition for VR, and Apple is explicitly ignoring it.
Re: Apple Vision Pro available in the U.S. on February 2
#247I wonder how easy / hard and fast it will be to port over quest applications to the Vision Pro. Also wonder how hackable it will be. I'm guessing if it's anything like the iPhone / iPad it won't really be.
Fortunately visonOS is a macOS fork, not iOS. The idea for Vision Pro is to be a fully fledged computer replacement, not a secondary mobile device like iPad/iPhone.
Should be about as hackable as your Macbook.
Re: Apple Vision Pro available in the U.S. on February 2
#248Earlier quoted context omitted.
What type of 'electromagnetic radiation' is now specially new to this device? And what health risks are you aware of, i'm not? You do know, that light is the same thing right? And you do know that even without a headset you do have radio waves and wifi around you constantly?
Light is not the same thing as anthropomorphically generated electromagnetic radiation. We evolved with sunlight we did not live with these anthropomorphic created electromagnetic polarized frequencies until very recently. And yes, I’m aware of the radio waves around me constantly and that’s a problem as well. So I was adding any more of it going to do anything to help us? http://pe.org.pl/articles/2020/9/35.pdf
Re: Apple Vision Pro available in the U.S. on February 2
#249Earlier quoted context omitted.
I won’t buy it because I don’t have any use it for it. But $3500 for a gadget is not crazy. I look back at what some of my computer set ups cost over the years in non inflation adjusted terms - An Apple //e with a duo disk drive, a green screen monitor, and a dot matrix printer in 1986 was $3000 - A Mac LC II with 10 MB RAM, an 80MB hard drive, a laser printer a little 12 inch monitor, and a //e card with a separate…
You can buy 7 Quest 3s for the price. Or 14 Quest 2s. How many people did what you did though? Were those all Apple branded monitors + printers? There were much cheaper alternatives in the same time frame. I paid full price for a 3DS on day one, doesn't mean it was the right price for it to be a success.
All indications is that Apple will only be able to manufacturer 2 million of them. Is there any doubt those will sell out.
As far as how many people did it. Back in 1992, Apple was the number one seller of computers when they started selling “low cost” Macs. Apple didn’t start struggling until Windows 95.
Apple was more valuable than Microsoft until the mid 90s if I recall correctly
While Apple sold a lot less Apple //e’s than low cost Commodores and Atari computers, they were much more profitable.